Architect Archive
Thread: Why prices are going up, not down.
Ithought as time went on and more and more architects joined the ranks, prices would go down. So far I have found the opposite to be true.
In the first couple of weeks it was hard to get 3 per resource. Our server had 2 Master Architects in the first week that were power leveled by their guilds and had lots of walls in stock to get rid of. Soon after harvesters started needing maintenance and power I was able to up my prices to 4 per without any trouble.
I am now a Master Architect and am starting to raise my prices a little at a time. I have plenty of customers, but am short resources. Right now I am waiting on harvesters to build guildhalls at far more than 4 per. Why should I let medium and large houses eat up my resources at 4 per? I don't want to stop making them and alienate a loyal customer base and their friends, but at the same time turning away new customers who want guildhalls because of a lack of resources is even worse.
My goal is to have crates of Walls, Generators, Modules, etc in stock so when someone asks for something I can build it on the spot and not stick them in a queue for days or even weeks. I have gained a great reputation as an Architect not because I am the cheapest, but because I can fill the orders quickly. I want to improve on that and eliminate the wait making large structures on the spot. I will continue to raise my price until I reach that equilibrium where my supply and demand matches.
Back to my main point on why prices are increasing:
1. Harvesters need Maintenance and Power now.
2. As Architects become Masters there in no longer an incentive to sell cheap and level fast.
3. When people figure out how much work and game time harvesters take up, they start increasing their prices.
4. The cheapest architect will always be out of resources, with too long a queue and is no longer a factor.
5. Most important of all, people have much more money as time goes on and can afford it.
Those last 2 points far outweigh the other points. There are lots of players with over a million credits in the bank. Are they going to buy a large house from someone else because they are 50k cheaper and wait 2 weeks when I can make it on the spot? If they are making more than that in a day, why wait?
Wilx Of SoulfireYou're right. People grind out stuff to level and they sell it (other professions destroy stuff, how many muzzles did you destroy? or survey tools?).
While they're doing that they need some cash, any cash, for what they crank out. Later it's worn out and you get sensible prices.