Architect Archive

Thread: Please spread FYI to others. Paying Maintenance...

Fanastan
Sun Sep 28, 2003 3:52 pm
#1

ok, this may be common knowledge, but I've been noticing a trend on harvestors/houses/factories and vendors regarding the "status" function showing the incorrect value sometimes until you pay at least 1 credit in maintenance, at which point the numbers get re-calc'd for the next time you check "status". This seems to be very common on vendors, but I have noticed it on buildings as well. Could this be why some peoples structures disappear even tho they think they had enough maintenance paid and the CSR's tell them it expired due to lack of maintenance paid? Can anyone verify or have similar experiences?



Fanastan
-Artisan 4/4/4/4
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Cyberthugg
Sun Sep 28, 2003 4:16 pm
#2

Its probably a combination of that and the fact that maintenance is not depleting properly sometimes depleting much faster than it is supposed to.... either way all the csr sees is that maintenance depletion was the reason the hosue vanished.

Tempest
Mon Sep 29, 2003 3:35 am
#3

All I know is I have 8 harvesters that use maintenence at different rates and some by a LARGE margin... All built by me and using the same components/resources...



Serena,
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mh307
Mon Sep 29, 2003 6:25 am
#4

thanks for the heads up inm gunna toss a cred into everything tonite lol



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Scortch
Mon Sep 29, 2003 8:09 am
#5

I have noticed this for awhile now. With a total of 16 harvs, I notice a difference. I can have them all exactly the same and the next day, some will be right on as to what they should have used and some will still have LOTS left over. This was back when I was using smalls and I would make all the ones I needed for that shift at the same time with same materials. It happens with heavies too but, there is a difference in materials.


Not sure why some are differernt.

Kerico
Mon Sep 29, 2003 8:21 am
#6

does it seem to have something to do with the % that is getting mined?

Scortch
Mon Sep 29, 2003 8:24 am
#7

Personally, I never thought to check that. I had 2 smalls once that would use about half of what it should and they were right beside 10 more that used normal amount. Was really wierd.

Youch1
Mon Sep 29, 2003 8:34 am
#8

I'm in the same boat as Tempest with a fleet of identical large harvesters that use maintenance at different rates. Tested it time and time again. My theory relates to different "active" times - namely I'm wondering if different parts of planets are stored on different servers in some way. Therefore if part of a map is "down" or not active, the maintenance drain stops while the other harvesters not stored on that section/server keep hammering away. Likewise, structures on some parts of the map seem to take a heck of a lot longer to "zone in" after a server re-boot than others - up to 20 minutes occasionally. I'm sure this might go some way to explaining the differences we keep seeing.


Skarra, Master Architect




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Skarra, Master Architect of West Bestine, Tatooine, Radiant - fine Furniture, Homes, Harvesters and Resources at -2200, -3444 just 1 minute west of town.

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