Architect Archive
Thread: Making high quality crafting stations for the first time. Need a price check...
I had mostly been making homes and harvestors, so I dont really know what to charge. If you are making decent ones > 20 is 5cpu to much to charge? Thanks!
Moglie
For the lower material items, I tend to charge a flat fee that I come up with not based on credits per unit. I use this on furniture and crafting stations.
I sell 98% effective (about +14.2 functionality) for 5k
I sell 93-95% effective (about +13.3 to +13.97 functionality) for 3k. Mainly because of putting them on Bazaar.
I would probably sell sub-component crafting stations for 10k. High functionality (experimented parts + station) for 20k each.
I haven't made any of the 20k stations yet but all the other's go really quick. I would recommend getting a factory run of the droid/artisan stuff as it's a pain to make.
I don't make them but I paid 49999 creds for a 41.xx food/chem station on Bria. There *is*a demand for these and I think folks are willing to pay for quality. Tooks me literally days to save as a new character (those 500 cred mission payouts at the start really hurt).
Maybe I paid too much, but wanted to let you folks (the architects) knows that there is definitely a market for such things.
heh ones without the extra parts max at 15. with the parts they max at 45.
failure or no, a crafting station below 20 isn't worth selling on the bazaar.
On chilstra paid 10k for a 42.62 one.Weapons one though and was from a nice lady LOL.
Chemicals sell much higher.
1K per FR and they fly like hotcakes. I get emails all the time when the vendor runs out.
The quality of the station is dependant on the materials used to make it. For the stations themselves, only conductivity really matters. The higher the conductivity, the better the station. Now for the tricky part.
If you make a station with just generic subcomponents (non-experimented), the station will max out at 15 with experimentation, no matter how good the resources. In order to hit those high numbers (30 - 45), you need to use high quality materials on each subcomponent, AND you need to experiment on each subcomponent.
With unexperimented subcomponents, the station will start out at -15 to 0. This means that even if you experiment it all the way to 99%, it will still max out at 15 FR. If you use experimented quality subcomponents, the station will start out at 0 - 15, and each experimentation point will go a lot farther, getting you up to those really high FR numbers.
-Renzer