Architect Archive

Thread: Making high quality crafting stations for the first time. Need a price check...

crobsahm
Sat Sep 27, 2003 10:10 am
#1

I had mostly been making homes and harvestors, so I dont really know what to charge. If you are making decent ones > 20 is 5cpu to much to charge? Thanks!



Moglie

Kriterian
Sat Sep 27, 2003 11:41 am
#2

For the lower material items, I tend to charge a flat fee that I come up with not based on credits per unit. I use this on furniture and crafting stations.


I sell 98% effective (about +14.2 functionality) for 5k


I sell 93-95% effective (about +13.3 to +13.97 functionality) for 3k. Mainly because of putting them on Bazaar.


I would probably sell sub-component crafting stations for 10k. High functionality (experimented parts + station) for 20k each.


I haven't made any of the 20k stations yet but all the other's go really quick. I would recommend getting a factory run of the droid/artisan stuff as it's a pain to make.




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Zane Farstrider
Master Artisan / Master Architect
Kissalicious
Sat Sep 27, 2003 6:03 pm
#3

i charve 500cr/whole point of functionality. So a 20.99 crafting station would be 10k



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
Solen80
Sat Sep 27, 2003 10:50 pm
#4

I do 1K per point , so a 20.135829 would be 20K. Can't keep enough of them in stock =)



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kErosion
Sun Sep 28, 2003 4:26 am
#5

I've been using 1k per function rating as well. My 41.39's don't stay stocked for very long.



kErosion Ral'Zek
Gutshot
Sun Sep 28, 2003 8:43 am
#6

I don't make them but I paid 49999 creds for a 41.xx food/chem station on Bria. There *is*a demand for these and I think folks are willing to pay for quality. Tooks me literally days to save as a new character (those 500 cred mission payouts at the start really hurt).


Maybe I paid too much, but wanted to let you folks (the architects) knows that there is definitely a market for such things.

KayinFett
Sun Sep 28, 2003 10:41 am
#7

I charge 3 CPU then tack on between 100 and 1000 extra creds.
Shadow71
Sun Sep 28, 2003 9:23 pm
#8

I had heard that the stations with the xtra artisan/droid parts in, increased failures? So I haven't made them. Anyone can correct me on this?
Wurmwood
Sun Sep 28, 2003 10:24 pm
#9

heh ones without the extra parts max at 15. with the parts they max at 45.



failure or no, a crafting station below 20 isn't worth selling on the bazaar.




Not too exciting master merchant/master arc
moris9
Mon Sep 29, 2003 4:53 am
#10

On chilstra paid 10k for a 42.62 one.Weapons one though and was from a nice lady LOL.


Chemicals sell much higher.

Kerico
Mon Sep 29, 2003 8:34 am
#11

on Ahazi, about 25k for a 40+ rated station.
Delana
Mon Sep 29, 2003 11:22 am
#12

1K per FR and they fly like hotcakes. I get emails all the time when the vendor runs out.





-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Delana - Master Architect/Master Merchant/Master Artisan
Hoyo - Working on BH, Master Shuttler
Ambrozyah - Master Bio-Engineer/Master Doctor
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My Shops: Right off the shuttleport in our town of Brigonia! on Naboo
Renzer
Mon Sep 29, 2003 1:45 pm
#13

The quality of the station is dependant on the materials used to make it. For the stations themselves, only conductivity really matters. The higher the conductivity, the better the station. Now for the tricky part.


If you make a station with just generic subcomponents (non-experimented), the station will max out at 15 with experimentation, no matter how good the resources. In order to hit those high numbers (30 - 45), you need to use high quality materials on each subcomponent, AND you need to experiment on each subcomponent.


With unexperimented subcomponents, the station will start out at -15 to 0. This means that even if you experiment it all the way to 99%, it will still max out at 15 FR. If you use experimented quality subcomponents, the station will start out at 0 - 15, and each experimentation point will go a lot farther, getting you up to those really high FR numbers.


-Renzer

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