Architect Archive

Thread: Hurrah for experimentation.....now lets have lots more

Wargfang
Mon Oct 13, 2003 9:54 pm
#1

I love the new experimentation. The min-max issues will sort themselves out as will the power / hopper size things, driven by the positive power of player whining.


Im very glad the experimentation is on the appropriate component (ie the ore mining unit) with harvesting machines.


Now please, please, pleasegive us



  • durability effecting maintenance costs on the final assembly

  • make the generator/manufacturing mechanism have an effect on power consumption and yipee doo

  • I want to see houses maintenance and storage rates next to...

  • ...and factory production speed linked to its quality and generator components.

  • oh and furniture colours palletes linked to experimentation

  • We finally have a reason to either buy the 'grinders' / macro craftedcheapo harvestor or the finnessed product of the Master.

Oh and while Im smoking my "pipe of dreams" can we have some more experimentation points and perhaps an explanation of what factors contribute to a critical fail....either my monitor or fist are going to get damaged soon...if one more BER spec 10 heavy harv. has a "blip" critical fail (and I dont know why !)


Hang on my pig is about to take off I must dash.


Cheers, Bob'the Builder

Wargfang
Mon Oct 13, 2003 9:57 pm
#2

I have no idea what Hurraf means...it should of cause read Hurrah...


Cheers, Bob'the Bad-typist

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