Architect Archive
Thread: Change in power consumption... It is not the UI.
Power consumption has changed. The notes say that a previously unused stat was not being taken into effect. But it actually is that the stat was taken into effect before the patch and still is, but the rate of power consumption across the board for the structures has seemingly doubled.
Even using 800/900 Potential Energy, harvesters and factories are consuming horrendous amounts now. Before the patch, the quality of power did affect the usage. Before the patch, using 800 potential energy on a heavy harvestor took about 1800 per RW day (not the rate that it said on the harvesters). Now using 900 PE takes nearly 3600 units per RW day.
Please, please, PLEASE, take a closer look at this. We are not misinterpreting the UI changes.
ReggarBlane wrote:Power consumption has changed. The notes say that a previously unused stat was not being taken into effect. But it actually is that the stat was taken into effect before the patch and still is, but the rate of power consumption across the board for the structures has seemingly doubled.
Even using 800/900 Potential Energy, harvesters and factories are consuming horrendous amounts now. Before the patch, the quality of power did affect the usage. Before the patch, using 800 potential energy on a heavy harvestor took about 1800 per RW day (not the rate that it said on the harvesters). Now using 900 PE takes nearly 3600 units per RW day.
Please, please, PLEASE, take a closer look at this. We are not misinterpreting the UI changes.
Relax, read the most recent patch notes, they fixed the display.
# Fixed a problem where the power consumption rate was displaying incorrectly.
# Cries of Alderaan 2: Fixed a bug where players wouldn't get the key for the Imperial Relay Station.
# Nym's Stronghold: Updated dialog script for the pirate engineer (said Kole, should have said Jinkins).
# Fixed a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same creature.
# Fixed a problem where missions that were taken while in groups weren't difficult enough.
# Fixed several droids that were not craftable.
# Fixed a problem with several droids which could not be called.