Architect Archive
Thread: As if it wasn't bad enough: Spontaneous Reversion of Experimented Harvesters
"All of mine on Scylla have also reverted to pre-patch specs except for the 2 I have currently deployed."
This is no joke, right? I have not logged on yet today so I have not been able to check the two that I had experimented on. If theyhave reverted on KettemoorI would expect that there will be a bunch of angry customers demanding partial or complete refunds on the Heavies that they had just purchased.
Are you talking about things made on Thursday, the day of the patch? Friday's hotfix caused all deeds made on thursday to revert to stadrad extraction rates, although they could keep their expanded hoppers still.
Has anyone seen anything MADE AFTER Friday's hotfix revert to standard?
I deployed all of mine today, all my mediums are at 7 and my heavies are at 10.
Holo said that experimentation was in on purpose and to stay. I personally think this is true, and people are just trying to scare potential customers!! And any architect that says experimentation on harvestors is bad is not an architect and doesnt know what he is talking about, its the best thing that happened to our trade.
Short term it is great, but it will also speed the total saturation of our products. Without decay this will speed the end of Architect as a business.
It will be able to continue as a class, but not as a business.
crobsahm wrote:
I deployed all of mine today, all my mediums are at 7 and my heavies are at 10.
Holo said that experimentation was in on purpose and to stay. I personally think this is true, and people are just trying to scare potential customers!! And any architect that says experimentation on harvestors is bad is not an architect and doesnt know what he is talking about, its the best thing that happened to our trade.
That's your opinion. As an architech and a miner I totally disagree with you and this is not the best thing that happened to Architech.It changes none of the core problems with the profession. It just delays the inevitable by another few weeks, nothing more.
This is just unbelievable. I have NEVER in my life run into such a bug-ridden useless poorly tested poorly deployed piece-of-crap software in my life.
Is there a SINGLE thing they did with harvesters that worked? Is there a SINGLE thing they did that they didn't mess up????
Its one thing to have a few bugs. I'm tolerant. I'm REALLY intolerant when the bug-rate is essentially 100%. It indicates profound incompetence at every level in the organization and I am completely disgusted.
You can't say this was unexpected. An increase in the amount of resources being generated is not what this game needs. What I can't stand is that they didn't get the word out immediately:
"Increases in extraction rates is a bug and will be reversed ASAP."
Doesn't need to be much, just a heads up not to invest too much time making new experimented harvesters. Communication, communication, communication.