Architect Archive

Thread: Ranger Resources Quote

Stealth42o
Sun Dec 28, 2003 2:24 pm
#1

Hello, Myself and a friend are going to be opening up a shop. Ranger/Scout. Was wondering what Architects need for resources, atributes IE High overal quality for this, high unit toughness for that. And a fair price. Any imput from the experts would be greatly apreciated. Thank you.


Take care.


Stealth

Stealth42o
Sun Dec 28, 2003 2:25 pm
#2

Hello, Myself and a friend are going to be opening up a shop. Ranger/Scout. Was wondering what Armorsmiths need for resources, atributes IE High overal quality for this, high unit toughness for that. And a fair price. Any imput from the experts would be greatly apreciated. Thank you.


Take care.


Stealth

SparkyNine
Sun Dec 28, 2003 3:41 pm
#3

unfortunately, quality doesn't matter much since the only thing we use hide for is furniture. :/



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good luck with SWG: Beta 3
mocxx
Sun Dec 28, 2003 5:00 pm
#4

overall and shock for higher resist Mall for lower encumbrance nothing else matters.
WetPipple
Sun Dec 28, 2003 5:53 pm
#5

well, actually UT matters also for durability (hit points) but I personally find it to be of minimal concern. I tell my resource hounds OQ, SR, and MA in that order.


Le'roy




Le'roy
Master Armorsmith
Master Gunfighter
Tantive, Corellia - Chilastra
Thorsen
Sun Dec 28, 2003 6:35 pm
#6

Architects are all about inorganics, not much call for killed stuff.



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ZenDragonMLS
Sun Dec 28, 2003 8:43 pm
#7

As has been said, the *only* use for critter stuff for architects is hides for furniture. Quality NEVER matters. There are four groups of needs (in decreasing specificity):


- Endorian Wooly (for the white couch - 250 units per item)


- Dathomarian Leathery (for the white loveseat -250 units per item)


- any wooly (small bed, large bed, curved couch - 150-250 units per item)


- any hide (more couches, loveseats, chairs - 80-250 units per item)


I tell my suppliers to bring stacks of at least 500 (preferably several thousand) and for the first 2 special types to make sure that the stack is a multiple of 250.


Since quality doesn't matter, if the hide is high quality check with an armorsmith first. Architects aren't typically going to pay top dollar for this stuff.





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Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

MistakenIdent
Mon Dec 29, 2003 9:09 am
#8






ZenDragonMLS wrote:

As has been said, the *only* use for critter stuff for architects is hides for furniture. Quality NEVER matters. There are four groups of needs (in decreasing specificity):


- Endorian Wooly (for the white couch - 250 units per item)


- Dathomarian Leathery (for the white loveseat -250 units per item)


- any wooly (small bed, large bed, curved couch - 150-250 units per item)


- any hide (more couches, loveseats, chairs - 80-250 units per item)


I tell my suppliers to bring stacks of at least 500 (preferably several thousand) and for the first 2 special types to make sure that the stack is a multiple of 250.


Since quality doesn't matter, if the hide is high quality check with an armorsmith first. Architects aren't typically going to pay top dollar for this stuff.






You left off Merchant Tents. They take 600 hide, any type.
Stealth42o
Mon Dec 29, 2003 10:25 pm
#9

Thanks for the heads up, however I still do not have any idea how much to charge per unit. What have you all run into for prices? Thanks again.


Stealth

Stealth42o
Mon Dec 29, 2003 10:30 pm
#10

Thanks for the heads up, however I still do not have any idea how much to charge per unit. What have you all run into for prices? Thanks you again.


Stealth

Lomar4976
Tue Dec 30, 2003 2:14 am
#11

Check your galaxy forum and look at average prices... its far too different server to server.



====================================================================
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J'akaras Armour - At the following locations:
----------------------------------------------------------------------------------------------------------
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------------(-2906, -6755)--------------------------(724, -5220)---------------(-5347, 3431)------
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