Architect Archive
Thread: No More Input Hoppers in Crafting Stations?
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Suziekew
Sat Dec 27, 2003 11:58 am
#1
I don't usually make crafting stations just because it's such a pain but I made some for our PA hall, using the same components I had used a while ago. All these components previously produced crafting stations with input hoppers but now I can't make one with a hopper nomatter what I do. Did they take that feature out? I am using (very high quality) droid storage, as well as all the other components necessary (also of very high quality) and have tried all four types of stations. The result is the same: no input hopper. They aren't too close to each other and I have no droid out when I check them. Can anyone tell me if I'm bugged in some way or they are?
Suziekew
Tue Dec 30, 2003 2:22 pm
#2
It isn't happening to anyone else? I just made a station with all brand new parts and placed it two houses away from the nearest station and still no input hopper. I use an advanced food and chem tool to openafood and chem stationand no hopper. When I go to the resource page of a schematic, there is no input hopper tab at the top. This is a huge problem for me. Am I bugged? Anyone know a workaround?
ZavannahDarkrider
Tue Dec 30, 2003 8:19 pm
#3
I just made a Structure Crafting Station yesterday. I had the same problem (and I didn't use any extra components, just the basics). When I put the crafting station down,the hopper was not present. What I did notice is that my Weapons Crafting Station hopper, which was in the same room. no longer worked. If I picked up the SCS, my WCS starting working again. Put it back down, both would fail. I moved the SCS to another house about 30m away. Instant success. The SCS had an input hopper. Not sure if its a bug or what. Because I did not include the components that sounded like hopper material when crafting, I figured I would be stuck with a machine that had no storage. Rather odd.
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