Architect Archive
Thread: 98% Ore Mining unit thanks to crappy chemical
Yesterday I learned something important about the effectiveness calculations. Im sure most of you know this but wanted to repeat it for everyone.
On creating Ore Mining units it takes metal and chem, and the important stats are UT, HR, SR. I could always find good metal with nice stats, but the chem was killing me. Yesterday I learned that if the chem doesn't have UT, HR, SR stats, it is not included in the effectiveness calculation. So instead of buying expensive fiberplast with 700ish stats, I can use crappy lubricating oil and get better results.
Same goes for Light ore mining units. I used to worry about the OQ of the inert gas, now I realize I don't have to at all.
I made my first 98% effective OMU's last night, 88% was the best I ever got before.
Congratulations! And having that OMU so high gives you lots of leeway on the final assembly.
By_Tor wrote:
I thought ore mining units used metal and inert gas. Things must have changed recently.
Light ore mining units use only metal and inert gas. The OMU's for heavys take MUCH more resources.
Cal.
sweet...I hope that stuff works in final combines too...that'd save a ton of higher quality polymers ![]()
sil
Well, there isn't really any "hoping" involved. The basic principal that if a resource doesn't have a specific attribute (like UT) then it doesn't count in the experimentation calcuation is universal - it works for making ore mining units, crafting tools, and harvesters.