Architect Archive

Thread: Price Check: Merchant Tent, Solar Power Generator, Mineral Mining Installation + More Stuff

AngryGandhi
Mon Sep 27, 2004 1:40 pm
#1

im on corbantis server



Merchant Tent - 15K
Mineral Mining Installation BER10 - 30K
Heavy Mineral Mining Installation (Assume BER 13) - 100K
Small Tatooine,Naboo,Corellia House - 7500
Small Generic Planet House - 7500

Medium Tatooine, Naboom Corellia House - 50K
Mediul Generic Planet House - 50K
Large Tatooine,Naboo, Corellia - 115K
Large Generic Planet House - 115K
Food and Chemical Factory - 40K
Wearables Factory - 40K
Equipment Factory - 40K
Structure Factory - 40K
Pawlin
Mon Sep 27, 2004 1:52 pm
#2






masterjedinick wrote:


...Solar Power Generator - 75K
...





Do you actually sell solars?


You get higher BER out of windmills and windmills are a lot cheaper than solars to make. And I don't see any benefit to solar energy over wind really.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Mon Sep 27, 2004 3:34 pm
#3



Server: Tempest


Architect Item - Prices:


Merchant Tent - 40K
Solar Power Generator - Don't sell
Wind Generators - Don't sell
Personal Harvestors - Don't sell
Mineral Mining Installation (BER 10) - 25K
Water Evaporator BER 10 - 25k
Floral Harvestor BER 10 - 40K
Chemical Harvestor BER 10 - 40K
Natural Gas Harvestor BER 10 - 40K
Heavy Mineral Mining Installation (BER 13) - 160K
Heavy Water Evaporator - 140k
Heavy Floral Harvestor - 160k
Deep Crust BER 13 - 160k
Heavy Natural Gas Harvestor BER 13 - 180k
All PA Guild Hall's - 320K
All City Halls - 400K
All Parking Garages - 80K
All Cloners - 200K
All Hospitals 160K
All Cantinas - 200K
All Theaters - 160K
SmallHouse - 10K
MediumHouse - 60K
Large Generic- 120K
Square/Round Brazier/Fountain 35K
AllFactories - 38K

Fivo Asia


P.S. More later - at work

Message Edited by Cafa on 09-27-2004 03:40 PM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Mon Sep 27, 2004 3:49 pm
#4


Server : Kettemoor


Bestine Paintings - 16k

+41-44 crafting stations - 40k-45k
Personal Harvestors - 1500
Mineral Mining Installation (BER 10) - 39K
Water Evaporator BER 10 - 39k
Floral Harvestor BER 10 - 59K
Chemical Harvestor BER 10 - 59K
Natural Gas Harvestor BER 10 - 59K
Heavy Mineral Mining Installation (BER 13) - 129K
Heavy Water Evaporator - 75-85k
Heavy Floral Harvestor - 109-119k
Deep Crust BER 13 - 105-119k
Heavy Natural Gas Harvestor BER 13 - 149-159k
Fusion Generators BER 14 - 100k-140k

SmallHouse - 19K*
AllFactories - 45-50K


* small houses are bought off bazaar for 5-6k


If it isn't listed above, then I don't make it. All prices above are subject to change on a whim. If I give a range its cause I fluctuate a little and/or have deeds up across vendors at different prices.


Message Edited by Pawlin on 09-27-2004 03:50 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
wornol
Mon Sep 27, 2004 9:28 pm
#5

server: Scylla



These are what I sell for....


+43.31848 Crafting Stations - 37500

Heavy Harvester - 130000

Medium Harvester -100000

Fusion -150000

Factory - 40000

Merchant Tent - 30400 credits


Generic Small Houses - 15625

Small Naboo Houses- 15625

Small Tatooine Houses - 15625

Generic Medium Houses - 62500

Medium Naboo Houses - 62500

Medium Tatooine Houses - 62500

Large Naboo Houses - 125000

Large Tatooine Houses - 125000

GenericGuild Halls - 325000

Naboo Guild Halls - 275000

Tatooine Guild Halls - 275000

Corellia GuildHalls - 275000

City Hall - 500000

Cantina - 225000

Hospital - 200000

Theater - 180000

Clone - 225000

Shuttle Port - 300000

Bank - 80000

Solar - 40000

Small Garden - 67500

Medium Garden - 170000

Power Cores, Crate of 5 -50000
masterjedinick
Tue Sep 28, 2004 12:20 am
#6


I am trying to compile a average price list for these structures - If you would not mind, please reply withyour price for each of the below and also include your server! Do not include your waypoints b/c that is for the galaxy trade board or the vendor thread board - What I am trying to do here is collect architect price data - I will post the results in a few week if I get enough replies- Feel free to add other Architect structures not listed here (I.e. gardens, banks, etc.)


Server: Bloodfin

Architect Item - Prices: (See below)


Merchant Tent - 45K
Solar Power Generator - 75K
Mineral Mining Installation (Assume BER 6 - 10) - 20K
Heavy Mineral Mining Installation (Assume BER 13) - 100K
PA Guild Hall - 400K
City Hall - 350K
Parking Garage (Generic or Planet Specific) - 100K
Small Tatooine,Naboo,Corellia House - 8K
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 50K
Mediul Generic Planet House - 60K
Large Tatooine,Naboo, Corellia - 80K
Large Generic Planet House - 100K

Square/Round Brazier 50K
Fountain 30K
Food and Chemical Factory - 60K
Wearables Factory - 60K
Equipment Factory - 50K
Structure Factory - 75K

/bow
/thank


Gael Ownage
Bloodfin
Novice Architect
Master Artisan
Master Merchant

Master Dancer

Novice Brawler & Novice Tailor



In-game contact info: Gael Ownage and Svimo Acatch

-Nikki- and Jee'Woon Server: Bloodfin


(gggggggggggggggxnnntnnnx


ComicsGuy
Tue Sep 28, 2004 2:33 pm
#7

On Radiant:



Merchant Tent - 17K
Solar Power Generator - don't sell
Mineral Mining Installation (Assume BER 6 - 10) - 20K
Heavy Mineral Mining Installation (Assume BER 13) - 125K
PA Guild Hall - 195K
City Hall - 260K
Parking Garage (Generic or Planet Specific) - 75K
Small Tatooine,Naboo,Corellia House - 10K
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 55K
Mediul Generic Planet House - 55K
Large Tatooine,Naboo, Corellia - 100K
Large Generic Planet House - 100K

Square/Round Brazier 9K
Fountain 9K
Food and Chemical Factory - 35K
Wearables Factory - 35K
Equipment Factory - 35K
Structure Factory - dont sell
masterjedinick
Wed Sep 29, 2004 7:26 am
#8






Pawlin wrote:





masterjedinick wrote:


...Solar Power Generator - 75K
...





Do you actually sell solars?


You get higher BER out of windmills and windmills are a lot cheaper than solars to make. And I don't see any benefit to solar energy over wind really.






Not much any more - I sold a few on tat but I have not sold any in a while! I have a few in stock and have not made any new ones in a few weeks. I am working on City Halls now!








In-game contact info: Gael Ownage and Svimo Acatch

-Nikki- and Jee'Woon Server: Bloodfin


(gggggggggggggggxnnntnnnx


TheMightyChuff
Fri Oct 01, 2004 5:49 am
#9

hmm prices do vary server to server but why?


most architect items (apart from harvestors) do not require qualty resources, so prices should just refeletct the cpu mutilplied by the amount of resources required to make the item (plus a bonus as per the necessity of identical prefab subcomponts i.e. factory overheads)

So in my mind architect goods shouldnt vary so much in priceas resource dependentcy isnt as impportant as say weaponsmith or armorsmith, i know as a n architect that we should protect our profits but shouldnt prices stabilise as we all know that for example mediuem minerals take the same resources to make as a small house but yet we sell for 3x times the price?


Perhaps im shooting myself in the foot here...
Bandola
Fri Oct 01, 2004 6:14 am
#10


Server: Bria

Architect Item - Prices:


Merchant Tent -I don't sell

Solar Power Generator - I don't sell

Mineral Mining Installation (Assume BER 6 - 10) - I don't sell

Heavy Mineral Mining Installation (Assume BER 13) - 150k

PA Guild Hall - 350k
City Hall - 350K
Parking Garage (Generic or Planet Specific) - I don't sell
Small Tatooine,Naboo,Corellia House - 10k
Small Generic Planet House - 10K
Medium Tatooine, Naboom Corellia House - 75k

Mediul Generic Planet House - 75K
Large Tatooine,Naboo, Corellia -175k

Large Generic Planet House - 175K

Square/Round Brazier -I don't sell
Fountain -I don't sell
Food and Chemical Factory - 50K
Wearables Factory - 50K

Equipment Factory - 50K
Structure Factory - 50K




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

masterjedinick
Fri Oct 01, 2004 7:28 am
#11






TheMightyChuff wrote:

hmm prices do vary server to server but why?







The economy for each server is different. Factors like supply and demand will vary greatly from server to server. For example, bloodfin is the "unofficial PvP server" so there are LOTS of citys and PA - therfore the demand is high - However there are also a lot of (way too many) architects so the supply is high - thus competition to sell is high and this drives the price low.


Other servers, perhaps bria for example are highly popluated. The population can be so large that the demand for stuff is so high the supply can't keep up. Therefore you can demand higher prices even in a highly competitive environment.


Personally, I try to charge as much as I can for items I craft - if they sell like hot cakes I raise my price slowly -if they don't move at all, I lower my price. I also "window" shop at nearby vendors to see what the going rates are for items. I don't try to nickel and dime by underpricingmy way to getting their customers however. Instead I just try to craft more efficient and higher quaity items than other crafters and then sell at the same or nearly the same price. Sell someone a crappy harvester they will never buy one from you again. Sell someone a BER13 or BER10 and they will remember you when they need more (same Idea for Stims, swoops, etc..)






In-game contact info: Gael Ownage and Svimo Acatch

-Nikki- and Jee'Woon Server: Bloodfin


(gggggggggggggggxnnntnnnx


Pawlin
Fri Oct 01, 2004 11:31 am
#12






TheMightyChuff wrote:

hmm prices do vary server to server but why?


most architect items (apart from harvestors) do not require qualty resources, so prices should just refeletct the cpu mutilplied by the amount of resources required to make the item (plus a bonus as per the necessity of identical prefab subcomponts i.e. factory overheads)

So in my mind architect goods shouldnt vary so much in priceas resource dependentcy isnt as impportant as say weaponsmith or armorsmith, i know as a n architect that we should protect our profits but shouldnt prices stabilise as we all know that for example mediuem minerals take the same resources to make as a small house but yet we sell for 3x times the price?


Perhaps im shooting myself in the foot here...




Well I'll add to what masterjedinick said.




Various example reasons why servers differ:


* There are a ton of reasons why prices vary from server to server. On one server you might have a very successful mining conglomerate that sets prices for raw materials relatively low from the start. This might establish a 'standard' price of 2 cpu for materils fairly early on while other servers are still mostly charging 3 cpu. The effect of this is to lower all prices across the board. If I can buy ore or 2 cpu then I can charge 3 cpu and still make a profit, whereas on another server if ore costs 3 cpu then 4 cpu prices on deeds would be required for similar profit margins. So even if you do use a simple cpu based pricing scheme the cpu of raw materials differes from server to server so your finished deed cpu costs will vary too.


* You can have price wars on one server but not on others. If we had for example a single architect vocally adertising 85k heavy harvester prices on the forums and then the next archiect advertising 80k .. and then the next architct advertising 70k, this will work to keep prices down. You then have people smaller prices and customers expecting lower prices. But if that never happens on another server then you won't get those pricing levels. Of course the 70k price doesn't necessarily last but once you've dropped the average prices, its harder to bounce back to higher average rates server wide.


* Availability of resources will impact end prices. If you haven't had a decent duralloy steel fora couple months then that will increase costs and eventually should impact the cost of architect goods. But if good duralloy is easy to come by then prices can stay low. Durralloy is typically pretty common but we had a drought that lasted a few months a while back and the only good duralloy was fetching 10-15 cpu. Thats a 10k-20k adder to the cost of a heavy.


* Servers may or may not have the large 'power gamer' architect businesses that can have a broad impact on the market. If you do have a big architect business then that individual / group can impact the entire market. e.g. think of Walmarts effect on pricing in USA. If there is no Walmart than the mom and pop shops might still be alive and still be able to charge a litle more. But if there is a Walmart then their pricing strategy will impact the whole market and everyone else has to react in some way.


* Weird little things can impact pricing too. On our server we just got a spawn of the best polymer for over a year which is a full 80 points better than the last one we saw. This comes after getting a spawn of one the best class 4 liquid petros we'd seen. As you can imagine, heavy chemical harvesters are pretty scarce right now. Because of that, if we wanted to we could capitalize on that by charging a higher price for heavy chemicals. Scarcity in this unique situation is working to drive up costs. Once costs go up they might stay there at least a little while.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Bandola
Sat Oct 02, 2004 12:02 am
#13

Just to add, prices not only vary from server to server, they vary on any one server, if you look around on Bria for example you will find heavy harvesters as low as 85k or as high as 185k. Make of that what you will.




__________________________________________________________
Bandola Da'Gear
-RETIRED-
((The Blue Ghost))

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