Architect Archive
Thread: what to craft to get to master architect
Maximus81 wrote:
I was wondering what should I craft to get master that will take the least resources, I know I can craft gungun heads but you need a ton of ore and gemstone and dont want to mine that much or buy that much, I dont care how many items I have to craft I just need something that wont take a ton of resources. thanks for the help
It's still going to take a similar number of resources though. You don't get away from it by crafting smaller things. Experience is generated by the number of resources used in crafting it.
There is a great FAQ stickied on the top of the forum. Take a quick peek at your options.
In general, you get about 2XP per unit of resource that you use up. So if you make a structure module (200 ore + 50 steel), you'll get about 500 xp. (The glaring exception to this rule of thumb is shipwright - they get 0.25 XP per unit of resource used.)
So you can make walls from Novice to Construction 1, and then statues after that. Or you can just continue to make walls. You will end up using almost exactly the same amount of resources no matter which path you choose.
The advantage of statues is the speed you can level (a lot less clicks). The disadvantage is that your expenses (for resources) are just poured down the toilet.
The advantage of walls is that they are actually useful for something. You may be able to sell them to a Master Architect and get back some of your expenses or you can hang on to them and build structures with them. The disadvantage is that it takes a lot more clicking to go with walls.
Another thing to think about - right now everyone is grinding shipwright - so getting resources, particularly ore, is almost impossible right now. If you are doing your own harvesting it isn't bad, but you can't count on the resource brokers to sell it to you for less than an arm and a leg right now.
ZenDragonMLS wrote:
Another thing to think about - right now everyone is grinding shipwright - so getting resources, particularly ore, is almost impossible right now. If you are doing your own harvesting it isn't bad, but you can't count on the resource brokers to sell it to you for less than an arm and a leg right now.
That is interesting, I do not think that it will last though, I have found that I am selling heavy mins faster than I can make them right now, 100+ so far this week and the vendor empties out each time I put a new batch on, even before the next batch is made. So I foresee that there is going to be a lot of ore and other resources flooding into the market, fortunately I have a good supplier who keeps me supplied with as much ore as I can handle and I stocked up well enough before JTL. After the Shipwright grind has finished those resources are going to go directly into shipbuilding, and as that dies down they will struggle to find a home, so the cycle of boom & bust will start again.
Incidentally, I have already seen Ships being sold on Bria for around 2cpu, some people just never learn, I see that profession doomed to face the same problems as architect with low prices being set so early, I am glad I am not going that route.
Cigny123 wrote:
Actually, crafting stations give 945xp per craft, and only take 400 metal and 50 mineral (which is much easier to get then ore, or gemstone)
True - that is a middle ground. But just like statues it is just burning through the resources - those stations have no value at all. You are right in that right now finding a big pile of something not needed by shipwrights (e.g., copper) might be easier than getting ore.