Architect Archive
Thread: Stealth Fix For Harvesters....
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FlintH
Tue Nov 02, 2004 3:49 pm
#1
Elyssa wrote:
I'm not sure it counts as a "stealth" fix if it's in the patch notes.
"Harvester animations are working properly"
Where?
Must be some problem with the patch notes Ive seen, as Nov 1 and 2 both have the same version number in the post.
Nov 2:
UpdateNotes: Live - November 2, 2004
Version: 103987.104155
- Fixed a problem where an Overt player flying a player ship would land at a star port and remain unprotected (and attackable). The 30 second safety delay has been restored.
- Sorosuub Yachts now have the ability to be repaired in the event they take damage from the escape pod.
Nov 1:
UpdateNotes: Live - November 1, 2004
Version: 103987.104155
Performance
- Improved client performance
- Fix for whenlaunchpad startsit goes into a full scan -- launchpad should start as normal now
Oct 28:
*******Patch Notes -- Version 103781.103816**********
October 28, 2004
Joystick
- Add external option to disable force feedback in game
- Fix force feedback on joysticks other than the first
- Fix joystick selection to work for joysticks other than the first Improve client stability
UI
- Fixed /attack and /stand no longer appearing in the combat queue.
Missions
- Moved Tatooine Imperial tier 1 duty missions to safer locations.
- The Tier 2 Bwing should only be a boss mob for the Corellia Imperial tier 1 destroy duty
Loot
- Fixed an issue with loot drop rates
Player Associations
- PA halls will now consume only 7 lots instead of 9. If your PA halls are existing, then this change will take effect after you pay maintenance
Message Edited by FlintH on 11-02-2004 04:50 PM
Elyssa
Tue Nov 02, 2004 4:46 pm
#2
It was in the patch notes with JTL on the 27th 26th I believe.
http://starwarsgalaxies.station.sony.com/in_live.jsp?page=In%20Live
Crafting
Message Edited by Elyssa on 11-02-2004 05:52 PM
FlintH
Wed Nov 03, 2004 1:04 am
#3
Went to check harvesters today. The iron mine were on had shifted out. The harvesters another person had loaded in ANIMATING. Went out of range of mine after I restarted them, then came back,and they were still ANIMATING.
Elyssa
Wed Nov 03, 2004 1:17 am
#4
I'm not sure it counts as a "stealth" fix if it's in the patch notes. 
"Harvester animations are working properly"
Bandola
Wed Nov 03, 2004 1:31 am
#5
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