Architect Archive
Thread: regarding crafting failures
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Khyron42
Wed Nov 03, 2004 7:29 am
#1
I've been frustrated by the high failure rate too, but the real frustration and lack of "immersion" is that once you've made master, it's either great/amazing or critical failure. 90% of the time it's on experimentation, and you've put enough points into the experiment to zero the value.
While a less severe failure would still be massively frustrating, it would at least be more realistic. Master craftsman don't make amazing parts and then completely break them the next time they make them; they just occasionally make one that wasn't quite up to their norm.
I would suggest that the modifiers to construction should also tend to smooth out failures - such that, by the time you're master, the 5% failures should be 3% "your effort was only marginally successful", 1.5% "normal failure" and .5% "critical failure."
While a less severe failure would still be massively frustrating, it would at least be more realistic. Master craftsman don't make amazing parts and then completely break them the next time they make them; they just occasionally make one that wasn't quite up to their norm.
I would suggest that the modifiers to construction should also tend to smooth out failures - such that, by the time you're master, the 5% failures should be 3% "your effort was only marginally successful", 1.5% "normal failure" and .5% "critical failure."
Message Edited by Khyron42 on 11-04-2004 08:42 AM
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