Architect Archive

Thread: Optimal Minerals

Difinity
Thu Jan 15, 2004 9:53 pm
#1

Ok,
I am about to become Master Architect <bow> Thank you...


My question is: When crafting building parts (structure modules, gen turbines, etc), what is the most important attributes of the ore, and which metals are the best to use here?


Any excess information on the matter would be appreciated, but I would really like to know the previous.



Thanx
Difinity Relin (-GD-)
Tal Alderaan, Talus, Intrepid




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ZenDragonMLS
Thu Jan 15, 2004 10:18 pm
#2

When building ANY item *except* the "mining" component for a harvester (e.g., ore mining unit, fluidic drilling pump, etc) or the final assembly on a harvester, just the crappiest stuff that you have - NO attributes matter. Specifically, you build structure modules, wall modules, generator turbines, and small structure storage modules out of your *worst* stuff.



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Hunden
Fri Jan 16, 2004 12:58 am
#3

grr, beat me again.



dragon is correct.



it matters not.




1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Difinity
Fri Jan 16, 2004 10:34 am
#4

Thanx!


And for the mining componets... What attributes matter for those?




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Pawlin
Fri Jan 16, 2004 10:38 am
#5

http://forums.station.sony.com/swg/board/message?board.id=architect&message.id=40861


Q-5.5: How do I make a BER 13 heavy / BER 10 medium?


A-5.5: You have to use good materials for the main mining part and during the final combine. The materials for walls, storage modules or generator turbines do not matter. Ore mining units, Light ore mining units, Turbo fluidic drilling pump unit, fluidic drilling pump unit, Heavy harvesting mechanism, harvesting mechanism are the mining units. The materials should have high Heat resist, Shock resist and Unit toughness. The formula is HR + SR + UT + UT. That number should be as close to 4000 as possible. The mining unit should be highly experimented and in the 90's. The medium level units should say BER 4 on the schematic and the heavies should be BER 6. Whenever the schematics call for a chemical, you can use lube oil which does not have the stats and therefore counts as perfect.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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** Please refer to Elyssa's answer
Difinity
Fri Jan 16, 2004 11:17 am
#6

Extremely helpful!!!


Thanx a million!!




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