Architect Archive

Thread: factory questions

DrakenSol
Sun Jul 13, 2003 7:13 am
#1

I'm a weapons and armour crafter and I'm looking to buy a factory to help create basic armour and weapon components. I was wondering how much dothey cost to buy and maintain? How many lots do they require? Will i need one for weapons and one for armour or is there just a generic factory that can make any schematic?


I'm especially keen to hear from architects on eclipse as that is my main's server.


Rasp Vassi




Adi Virom: Master Armoursmith: First Armoursmith to complete RIS quest on Farstar [Deceased ???]
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Deoka
Sun Jul 13, 2003 1:14 pm
#2

I'm on Bloodfin so I don't know the pricing on your server but factorys generally run 30-60k as a rough estimate of what you will be spending.


Unfortunately you will need different factorys for weapons and armor. An equipment factory for the weapons and a Clothing factory for the armor.




**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
TGPO
Sun Jul 13, 2003 1:35 pm
#3

Alfred, on Tatooine sells factories of all types for 60,000c per factory.


They require two land slots. An Equipment factory will produce weapons, you'd need a Wearables Factory to produce armor as well.


They maintain at a fairly low rate of 25 and only consume power when actually operating. They are a great investment, if you can keep resources coming in. Well worth their cost to purchase and maintain.





��Alfred Lederhosen��
Bulk Power Broker
Fusion Power �� 1.0c per unit �� 10,000 unit minimum
Shop located 700m southwest of Mos Entha on Eclipse: 630 2860


Squidworth_of_Corbantis
Sun Jul 13, 2003 1:38 pm
#4

Maybe this is a stupid question but I must ask: do you get crafting experience when your factory creates items?


thanks

TGPO
Sun Jul 13, 2003 1:44 pm
#5

Yes you do! HOWEVER, as I so rudely discovered yesterday, you MUST remain within an unspecified distance WHILE the factory is working to receive the XP.


I think you're safe within 100m of the factory, but I'm not certain. I fired mine up yesterday and ran to Mos Entha (700m away) to grab some stuff. I saw my XP hop 500 points twice (each component I was making gives 500XP) and forgot about it, unitl I got the email saying the 50 components were finished. I checked my XP again and hadn't received a single additional XP point!


Moral of the story is, stay close to it while it's running or you risk losing a LOT fo XP, I lost 24,000!





��Alfred Lederhosen��
Bulk Power Broker
Fusion Power �� 1.0c per unit �� 10,000 unit minimum
Shop located 700m southwest of Mos Entha on Eclipse: 630 2860


Daynn
Sun Jul 13, 2003 2:07 pm
#6

TGPO,


What percent of the experience are your getting? And on what items? I seem to be getting various percent (percent of what I would get if I had hand-crafted) depending on what I am making. Of course I didn't know about the 100m range thing, so that may be the cause.


Now that I am master I don't care too much about exp anymore, so I haven't tested this in a while.



Dainn, Master Arch




Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
GriffithSicarius
Mon Jul 28, 2003 8:36 am
#7

Hi all,


I'm a smuggler by trade so I'm not as familiar with all of the artisan aspects, one of them being factories. I can make FANs and laser knives (and eventually molecular cllamps) manually, but would really like to look into a factory to make them in bulk. Can anyone provide good info on what factories typically cost, any power requirements (and how I supply power) etc? Just some good startup requirements would be great. Or could you send me to a previous thread or wesbite with this info?


Thanks in advance for any help. I appreciate it.

Flechette
Thu Aug 21, 2003 4:36 pm
#8

Been looking for info on factories and couldn't find all the answers, so i am gonna reask them here in hopes of ending my factory info quest:

1) How many plots does a factory take?

2) What is hourly/daily maintainence rate?

3) What is hourly/daily power requirements?

4) What is cost to convert a factory back to a deed?

5) How big of a footprint do they have?

6) I think I heard they produce 1 point of complexity per minute. Is this correct?

7) Equipment factory is indeed the right one for weaponsmith right?

8a) Do you tend to put up for factory, run it a couple days and recover it, or do you just leave it there?

8b) When not producing, I assume it would use no power, but still some maintainence. Is the Maintenence rate lower when not running?

Thanks for your help!!

-F
LLJK_Griz
Thu Aug 21, 2003 4:45 pm
#9

One lot for everything except architect structure factory, which is two.


1440 maint/day, 50 power/hour when it's producing items, no power consumption when not in use. Maintenance rate is constant.


2500 or 3000 to redeed, not sure.


Footprint is 2 or 3 units square.


Production time in seconds = 8 * complexity * quantity


Equipment factory makes all artisan and weaponsmith items.


I leave my factories up because I use the output hoppers as storage, and I won't be able to fit all the stuff in them into my house if I redeed (which sucks because of that bug limiting you to 100 items a day unless you redeed)




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kammicazze
Thu Sep 04, 2003 1:50 pm
#10

thx m8



Khammi Cazze







Khammi Cazze - Manager BlackFear Corp.

kammicazze
Fri Sep 05, 2003 12:23 am
#11

If i have a factory but don't turn it on, will my maintainance fee or power decrease?



Khammi Cazze







Khammi Cazze - Manager BlackFear Corp.

GotEgg
Fri Sep 05, 2003 12:46 am
#12

Maint yes, power no




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youtoo54
Mon Sep 08, 2003 7:54 am
#13

Can a factory now pull items out of crates and use them? IE factory made structural mods to use in factory made wall mods?
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