Architect Archive
Thread: LOL at Critical Failing
Alright, let me begin by saying I like crit failing.
Without the chance at loss, there is no point to being a crafter. HOWEVER you crit fail WAY too often.
Just a little overview of tonight
I was asked to make a PA Hall. Not a problem I say, off to work I go.
First I build the skematics needed for the Power Cores, no problems there, I put the nessessary items into the factory and sat back and made bricks while I waited (I had the 150 bricks in my structure factory, but it saves money and time to just hand craft while you wait)
My aim was for 5 walls while I waited.
I critically failed19 bricks out of 50. 38%
I critically failed2 walls out of the5. 40%
A little fusterated but in the end I manage to build my 5 walls, and I waited on my structure factory for tomarrow when i could build the last 10.
I got the peices required to make the first Power Core (skematic) and it goes and crits (thanks) which means try again. 2nd try was fine and I had my skematic. I reload my factories up with resources to rebuild 1 of each due too the crit.
Right about now the /broadcastgalaxy message shows up telling me they are shutting down the game for the nightly reboot and to bugger off. So here I am heading to bed just trying to contimplate how exactally my Architect sucks so much that he can't handle building such simple things as bricks and walls.
Before anyone using the typical arguements against me ---
I was using 13% tools, and 30% stations.
ALL of my resources have a quality above 550. Most are closer to 800
It wasn't lagging, so there is no reason to blame server lag causing a delay in the crafting that would create a critical (as some speculate)
in short, my MASTER architect must have been beaten with a stupid stick when he was't watching, becaue he breaks almost 50% of anything he touches.
moral of the story:
CRITICAL FAILURE NEEDS TO BE ADDRESSED.
You said that the "Quality" of your resources was at least 550, and sometimes close to 800.
You DO realize that Overall Quality has absolutely zero effect on the projected outcome of the final product right...?
Check the Unit Toughness.....
Tools and stations are bugged. They work great half the time, the other half the time the crits are going crazy. The only explanation for this is that the tool quality checker is bugged. When it works, you don't fail, when it doesn't work, it defaults to the lowest number and you fail a lot. There may be some other bug that causes the crit fail rate to decrease or increase of course, but it is bugged. It is clear that it is not random, as many claim to be. Imagine the bell shape curve, some times you end up in the tail ends, and never fail or always fail. Other times you are in the middle where you should be. It jumps you all over the place, and is bugged as are most things in this game.
With that said, you get in a period where you crit fail a lot, then stop. Log, go watch TV, go shoot up some wramp rats, but don't bother crafting, you'll jut waste your resources.
So your saying the fix is to not play the game? LOL I bet SOE would love that maybe thats why in the last 3 weeks the only responce from SOE we have gotten is when a post contains a miss spelled bad word.
Actually that makes sense or would make SOE really happy to not have to address the Architect class after all.
2. Using experemented components works as well, especially when they are high-grade and made in a factory. This will drop your fail rate.
3. 90% of all architects think that 1 and 2 are urban legends.
4. 10% of all architects are benifitting from the abject ignorance of the other 90% of thier profession. Be the 10%.
5. Something recently has changed and increase the likelyhood of fails, for some reason (my gut feeling is that they tried to solve one of our problems, as this usually results in them making it worse
6. There are other factors influencing failures that we don't understand, so any real attempt a measuring failure reasons is muddled by so many unknown variables as to make a believable test improbable. All we have is experience, but some of us that have tried to mitigate failures carefully have been able to do so. So there is hope.
7. (non-scientific) 90% of all those whining to kill failures all together have never made a serious attempt to mitigate them, or are too lazy to try. Again, be the 10%.
8. Waving a dead chicken over your head while chanting "Cthulhu Ftagn" does not help. I do not suggest it unless you are already quite insane.
Daynn: I am the 10. No failures on large structures, ever. Master architect for over 2 months.
Use good components, have a factory make the subs, check each schematic to determine which resource attribute is necessary on the final combine.
Next thing you'll know, you'll have a streak going.
Daynn good points, I agree that using factory made items and high quality resources reduces crit fails.
I also have had people completely blow off my claims to what may very well reduce crit fails. All i can say to them is they are too lazy to try to figure it out.
Anyways good luck to ya daynn and all those other archs out there who enjoy the proffesion for what it is and dont complain about what is wrong with it.