Architect Archive

Thread: need more than 250

ElChubacabra
Mon Jan 17, 2005 12:03 pm
#1

350 or 400 might do it, not including containers.
sigh, just have to get that off my chest
GummiShooter
Mon Jan 17, 2005 12:26 pm
#2

I agree with you completely! It's about time Sony expanded the team of developers for SWG. However, 400 might be a bit overdone... it increases the chance someone trips over server cables.




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themester
Mon Jan 17, 2005 4:32 pm
#3

250 what?



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SmokingFrog
Mon Jan 17, 2005 4:50 pm
#4

I believe they mean 250 skill points. And I agree. I'd prefer if they just added a few, like 25-50 at most. Additionally I think that they should have made pilot skills cost something too. I understandthe SOEish logic behind not doing so with piloting, but it seems they could have increased the entire pool AND added pilot costs without too much trouble. It kills me that I can't master 3 crafting profs and stillget Master Merchant!



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Pawlin
Mon Jan 17, 2005 5:02 pm
#5

I personally think the amount of skill points we have now is about right. And I like how they made space skills free cause I'd hate to have to delete my ground skills to play JTL.


I don't think it would be good to have individual charactherse mastering 4 or more professions. Personally I'd prefer they give us an extra free character that we can use. Maybe not 2 per server but 1 per server plus an extra that we can use to have 2 on any 1 server or something.



Pawlin Construction of Kettemoor.
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linusboarder
Mon Jan 17, 2005 8:53 pm
#6



Pawlin wrote:
I personally think the amount of skill points we have now is about right. And I like how they made space skills free cause I'd hate to have to delete my ground skills to play JTL.
I don't think it would be good to have individual charactherse mastering 4 or more professions. Personally I'd prefer they give us an extra free character that we can use. Maybe not 2 per server but 1 per server plus an extra that we can use to have 2 on any 1 server or something.





I agree 100%. I master 3 professions, but dropped master Art, now i actually have to go find a M Artisan to make a few componants and such, that's good for me



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yodachaos
Mon Jan 17, 2005 11:04 pm
#7

agree with pawlin.



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GummiShooter
Tue Jan 18, 2005 2:01 am
#8

I agree on the 250 skillpoints. If you add more, there are always people who still want more, and the devs have to draw a line somewhere. What I do like to see however is that Politician skills only use 1skillpoint (or make them look like less a waste of skillpoints).


And yes, the item limit of guild halls should be increased, as should all item limits. There is an enormous amount of new loot and it's becoming increasingly hard to store all the objects.



Jayden | JM | Matan
Master Architect (12pt) - Master Force Crafting
Tatooine | Bestine | -3150 -3700
Bandola
Tue Jan 18, 2005 4:36 am
#9








ElChubacabra wrote:
350 or 400 might do it, not including containers.






Skill points in containers? I reckon the OP was talking about the old question of how many items in a building.


(I bet you all thought I was gone for good, but I do drop by occasionally to see what is new )






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ElChubacabra
Tue Jan 18, 2005 6:38 am
#10

yes, I was talking about items, not skill points.
Pawlin
Tue Jan 18, 2005 10:54 am
#11






Bandola wrote:



...(I bet you all thought I was gone for good, but I do drop by occasionally to see what is new )





/wave Bandola







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Dvnce
Tue Jan 18, 2005 2:28 pm
#12

Heheh even though I agree i thinking that this was a storage post from the OP.. I must comment on the alternative discussion that was spawned..


This Game was Purposfully Designed to create a system that required people to work together. I truly believe that the it was invisioned that for crafters there would be markets for Resources .. sub componants and finished goods. that Merchants would actually resell other peoples goods. etc etc...


We arent suppose to be able to Do it all.. that is the Main reason we are only allowed one account perserver. SOE wants us to go out and establish partnerships.. Why?? Number one reason people stick with a game... the friends and bonds established.


Unfortunately the tools are not inplace right now to actually make it more effiecent to work together in a partnership. that relationship between merchant and crafter takes alot of trust or a rich merchant... for example... Personally I would rather see a fight for the tools to actually be able to work together over fighting for things to help us do it all. But that may just be me




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Bandola
Wed Jan 19, 2005 12:16 am
#13






Pawlin wrote:

/wave Bandola





/waveback Pawlin




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Bandola Da'Gear
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