Architect Archive
Thread: Decorating, Pallets, Space Containers and combat
Dvnce wrote:
Storage is a big issue and part of the problem are the workarounds that are being used to circumvent the storage issue. Until we deal with the workarounds it will be hard to get storage addressed.
Instead of the work arounds I am pushing for realistic options that make sense and can be introduced in a way that wont impact the data base as severe as the workaround
like a warehouse so people dont have to use factories for storage.
I also am fighting to deal with the reasons that make people lean toward using vendors for storage.. by making it easier to organize our inventory by allowing stack sizes to be increased and same serialed items to be restacked.
So It is possible to see the end result there are a few details that have to be worked around. And unfortunatly that is an element that many people fail to see. when the unendtended workaround gets removed Nerf is cried which sends SOE back to relook at the situation and play the numbers and make sure its worth taking the risk and thus delaying even longer obtaining the end result that everyone wants.hehe little rant there hehe
But I will definatly use this as a little trump card when I can best use it
ravingbantha wrote:
Dvnce wrote:
Storage is a big issue and part of the problem are the workarounds that are being used to circumvent the storage issue. Until we deal with the workarounds it will be hard to get storage addressed.
Instead of the work arounds I am pushing for realistic options that make sense and can be introduced in a way that wont impact the data base as severe as the workaround
like a warehouse so people dont have to use factories for storage.
I also am fighting to deal with the reasons that make people lean toward using vendors for storage.. by making it easier to organize our inventory by allowing stack sizes to be increased and same serialed items to be restacked.
So It is possible to see the end result there are a few details that have to be worked around. And unfortunatly that is an element that many people fail to see. when the unendtended workaround gets removed Nerf is cried which sends SOE back to relook at the situation and play the numbers and make sure its worth taking the risk and thus delaying even longer obtaining the end result that everyone wants.hehe little rant there hehe
But I will definatly use this as a little trump card when I can best use it
Why not ignore the workarounds? Resolve the issue at hand and the workarounds will work themselves out. If I could store all my stuff without dealing with extra structurs and a storage vendor... belive me I would in a heartbeat, in fact I'd have all my stuff redone the day it wnet live and my storage facilities pulled down right away. It would free up lots and Vendor Space that I will most definatly be needing now that I'm going into Armorsmithing.
Your right, if you work around the workarounds, then you piss off alot of players with legit storage issue.... however if you offer a viable alternate solution, give players a month or two to get resituated then "Nerf" the original workarounds... no one will care... well except for analy retentive and the lazy.
It doesnt work that way. because you will always have a good chunk of people that will do it if it can be done. You fix what we are wanting fixed and leave the workarounds it doesnt just double the load on the data base it multiplies.
Plus though I am strongly for making storage make more sense I do agree in the fact that more storage should come at a cost. Meaning People should have to make a choice on whether it makes sense for them to hold onto more stuff or if they need to get rid of somehting to make room. People are packrats by nature just open up the floodgates on more storage slots and majority of people will fill them.. and most of it will be junk... ( You know how many Cdef weapons I have and I know I am not the only one that doesnt just auto delete them when i get them
most people wait till they are filled up then delete them..
Dvnce wrote:
It doesnt work that way. because you will always have a good chunk of people that will do it if it can be done. You fix what we are wanting fixed and leave the workarounds it doesnt just double the load on the data base it multiplies.
Plus though I am strongly for making storage make more sense I do agree in the fact that more storage should come at a cost. Meaning People should have to make a choice on whether it makes sense for them to hold onto more stuff or if they need to get rid of somehting to make room. People are packrats by nature just open up the floodgates on more storage slots and majority of people will fill them.. and most of it will be junk... ( You know how many Cdef weapons I have and I know I am not the only one that doesnt just auto delete them when i get them
most people wait till they are filled up then delete them..
Now if Crates could be combined to make 1 super crate, then sweet your just resolved my issue and the issue of dozens of people out there, increase resource stack size.... boom even more space freed.