Architect Archive

Thread: Anyone built a Fusion Generator?

NeuronBasher
Fri Jul 11, 2003 7:31 am
#1

Has anyone built a Fusion Generator yet? I've heard conflicting reports about how they work, and I've also heard that they were bugged at the end of beta, so I'm someonwhat reluctant to spend the resources to make one until I know the status.

Is there a brave soul out there that's built one since release who can fill me in on how these are working? How much maintenance do they cost, and how much energy do they produce? Do they use any other raw materials (ie: radioactives), or just cash?

Thanks!
Morquat
Fri Jul 11, 2003 9:12 am
#2

Everyday I ask the same question in hopes that someone will see this and respond. I currently use solar and it works great. I am however looking to upgrade to Fusion if I can find any reliable info on them. All i have heard on these boards are people guessing how they work there is soooo much confusion about this piece of equipment it might actually be nice to hear a definitive answer.


Maybe a server with lots of Arch and team up and build one to test the functionality and report back here.


I live on Bria and will dontate a Wall to the project.


Morquat

MaligY
Fri Jul 11, 2003 10:26 am
#3

I would like to know too. NOT. I attemped to build one which took 5 hours. I hit the assemble button for final build and POOF crit failure. That was a major pain in the ass to make and just POOF good bye ahve a **edit**in nice day! **edit** this game isn't even fun. HOw the **edit** is POOF at the end after all that hard work suppose to be fun. Its a kick in the face.



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Joshie
Fri Jul 11, 2003 11:18 am
#4

Heh, I'll be attempting a combine on one tonight. I'll post my results shortly after, hopefully in a message that doesn't need as much filtering as MaligY's.
LstInSpc
Fri Jul 11, 2003 11:48 am
#5

Thx Joshie, look forward to hearing.



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Joshie
Fri Jul 11, 2003 10:48 pm
#6

Yeah, I crit failed on it. Hurrah.

Thankfully someone came through with a nice informative post on them.

And yes, for those who are wondering, I have posted this crit failure in 4 threads now. I am upset. =(
Darkshear
Fri Jul 11, 2003 11:52 pm
#7

I dont mean to rub it in... BUT AHAHAHAHAHA. sorry. i just built one today but have notplaced it because i am not sure if i need to ahve it on a resource and if so what resource. It took alot of time and i didnt crit fail, even though i dont have furniture leveled at all (for structure assembly skill points) but i am mon calamari so thats prob why. If you are worried about crit failures then go up the furniture tree so you can get the above mentioned structure assembly points. Make a Structure crafting tool thats at least 65% Experimental effectivenees. I will post once i figur out what is needed for this **edit** thing.
Joshie
Sat Jul 12, 2003 2:17 am
#8

I am a Master Architect already. As such, my structure assembly skill is maxed, and I'm using an 87% effectiveness tool. It was just a bad roll. I'll get over it and attempt another tomorrow morning.
Joshie
Sat Jul 12, 2003 9:56 am
#9

Successful combine this morning. Placed on a 92% spot and am pulling in 12.07kg/hr.
Moshi
Sat Jul 12, 2003 1:06 pm
#10

I'm trying to build a fusion myself, but i've run into a problem. No matter what I do, I can't seem to get the factory to produce manufacturing mechanisms from the schematic. I've tried 2 different types of schematics, one with slightly different materials just in case, and I know for sure I have all materials and the turbines required in the ingredient hopper, but for some reason it just will not produce. Anyone else run into this?
ZulDarksbane
Sat Jul 12, 2003 5:33 pm
#11

Moshi, I had this problem this morning also. It turns out you have to build 3 generators in the factory, use one to build the schematic for the manuf mech, and then use the other 2 generators to build the mechanisms. On a side note, I ran into a bug where I had to actually have 3 identical generators in teh input hopper to get 2 manufacturing mechanisms out of it...the factory just would not take that last generator. So for safety I would make at least 4 identical generators in the factory first.

Himura_Kenshin
Sun Jul 13, 2003 12:11 am
#12

Out of curiosity Josh, where is this 92% spot on Lowca?



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