Architect Archive

Thread: What special features are included in a PA Hall?

electricnomad
Fri Jul 11, 2003 11:58 am
#1

What are the features that make owning a PA Hall different from owning any other building?


And what are the daily maintenance costs?


Also, I'm very curious: Is there a way to heal Battle Fatigue inside a PA Hall?


Thanks in advancefor the info!





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Ziroc
Sat Jul 12, 2003 12:02 am
#2

A PA Hall allows you to form a guild. As a guild your guild name appears next to you and your membersnames and you have access to a private chat channel just for members of the guild. There may be other benifits but I cant build one yet so cant say beyond the above.
FearAndLoathing
Sat Jul 12, 2003 12:08 am
#3

What kind of maintenance does a PA hall take?



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Ziroc
Sat Jul 12, 2003 12:11 am
#4

Not entirely sure. A small house takes 500 a day, a factory takes 1250 a day, so a PA Hall is probably somewhere over 2000 a day. But as your a group of people sharing one building in order to for an organized group of players no one person will have to pay that. It will be shared among the members of the PA with either donations or even weekly member dues.
Joshie
Sat Jul 12, 2003 12:32 am
#5

A PA Hall, in addition to allowing the formation of a guild, also acts as both a Cantina and a Medical Center.

It's the only hospital that can have Food and Chemical crafting stations in it. Very convenient.
Ziroc
Sat Jul 12, 2003 12:33 am
#6

Houses can also be used in that way. Though unsure if they heal shock wounds, but you can heal all the other types of wounds in a house.
Joshie
Sat Jul 12, 2003 12:35 am
#7

Hmm, we had problems getting wounds healed in a small house, but you're right about the medium. My mistake.
Ziroc
Sat Jul 12, 2003 12:37 am
#8

Oh a friend tested using wound healing pack in my small house on himself and said it work.
FeydSWG
Sun Jul 13, 2003 4:00 am
#9

entertainers (musicians/dancers) can heal battle fatigue (shock) in player structures (houses/pa halls), as well as medics being able to heal wounds, etc.

Feyd
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