Architect Archive

Thread: How does resource Overall Quality affect Architects?

ShenMolo
Sun Jul 13, 2003 1:08 pm
#1

Does it have anything to do with success/crit fail rate?



Thanks




Shen Molo-Kauri * Shenj Molo-Starsider * Silwa Farsteader-Kettemoor * Fozzibacca-Tarquinas
Daynn
Sun Jul 13, 2003 1:32 pm
#2

I have no evidence that resource quality affects the final outcome or chance of success on any item made in the architect tree. I have tried many different tests to see if there was a change but have been unable to see a difference.


I have heard rumors that experementation helps, that materials matter, etc. I would like someone to give me a specific example of how they got a change, so that I can repeat it and see for myself.


Right now the consensus of all the architects I have spoken to on this subject is this: resources and experementation do not matter at all currently in Architect.



Prove that wrong. Remember, if it can't be reproduced, its a worthless opinion



Dainn Valstead, Master Architect, Starsider <The Resistance>




Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
TGPO
Sun Jul 13, 2003 1:40 pm
#3

I might be nuts, but it seems to me, having built hundreds of components with various materials, that the lower-grade bulk materials SEEM to be better for making buildings. I usually score higher with lower-quality/higher-yield materials than if I use something very good.


For example, I made some Structural Units with a high-grade steel and they all seemed to score abnormally low (~5%), but when I made them with a low-grade and much more abundant type of steel the quality appeared much higher (~20%). All were made with the same (low-quality) Low Grade Ore.


It might just be me, but this is what I've been seeing.





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SirLagger
Sun Jul 13, 2003 1:44 pm
#4

So architechs don't really need better quality resources?

I guess its understandable as houses don't degrade and such. Or do they?



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TGPO
Sun Jul 13, 2003 1:48 pm
#5

Just a guess, based on what I've seen. Keep in mind I'm not scientifically tracking his or even taking notes, just what I observe.


It appears that higher-yield/lower-quality resources work better or just as well as lower-yield/higher-quality resources when building structures.


This isn't true (I don't think) of ALL components involved in the maikng of a building (turbines, for example probably benefit from high-quality copper), but the bulk pieces like Structural Modules and Wall seem to be great with having the lesser quality resources.


Your experiences may vary






��Alfred Lederhosen��
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JerleMin
Sun Jul 13, 2003 1:49 pm
#6

no degrade but they require maintenance. Mebbe quality of materials affects maintenance rate? I've heard it does(but there's a lot of rumours)
Daynn
Sun Jul 13, 2003 1:52 pm
#7

TGPO,


My main question is what at all do those percents matter? I can make the percents go up with resources and experementation. What I never see is that translated to the end-product.


I am also a weaponsmith. In that profession a very close attention to materials and experementation is required to make even decent weapons. From my beta and live-game experience, even if you get 100% on something in architecture, it doesnt make it better.


I tested this by making the world's best harvester and placing it next to one that I used no experementation with at all. The harvester (mineral)had good starting percents and max-experementation on both durability and capacity. I saw nodifference whatsoever in the stats or performance of either; in fact the non-exp harvester was sometimes a little more productive, but I chalked that off to the randomness of harvesting.


I would really like to be wrong here, but I just dont see it mattering. Also, I heard a rumor that experementing increases the experience gained. I have not once seen this, though I have tried hard to make this happen.



Dainn Valstead, Master Architect, Starsider




Dainn Valstead - The Resistance
Master Architect (Retired)
Master Weaponsmith
Starsider
Visit my shop on Naboo: Pirate's Cove 4125 -5000 (sw of Moenia)
TGPO
Sun Jul 13, 2003 1:56 pm
#8

Yeah, I don't think it matters either... I've never seen a varyance in production output from one prototype to the next either.


I guess that makes all of my above theories moot... Heh...






��Alfred Lederhosen��
Bulk Power Broker
Fusion Power �� 1.0c per unit �� 10,000 unit minimum
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Phantom_JDie
Sun Jul 13, 2003 3:16 pm
#9

Of course it doesnt matter in Architect.


As far as houses go...the only important thing in the final product is the maintence rate. This does not change according to "quality" Of course, if you dont keep up the maintenance and let it decay below 100%, "quality" may affect the rate that it decays. But who really cares? If you are letting your structures decay past 100% the last thing you should be worrying about is "house quality"


Likewise, harvesters and factories all have the same maitenance rate and power rate regardless of "quality" as well as all the same storage space.


So really, it means nothing.




~~~~~~~~~~~~~~~~~~~~
Kace
Ahazi
Shop 2575, 4336 Corellia
ComicsGuy
Sun Jul 13, 2003 11:49 pm
#10

And even if someone did prove that a higher-quality structure decayed less quickly or had a lower maintenance (neither of which I've seen), there's no way for the buyer to tell this from looking at a deed.


So how would you prove to the buyer they are purchasing a "better" structure than any other?

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