Architect Archive
Thread: Structure Experimentation.
How useful is/will this be?
If I only really want to be able to make my own harvesters can I leave out Experimentation, without too much downside, and spend the points elsewhere?
Without experimentation, yourharvesters won't be as effective as say a Master Architect's. For example, with experimentation, I can make some med minerals with a base extraction rate of 7 (best I've achieved so far) where the heavy minerals (not experimented) are a base 7. Med minerals = less maintenance, so, well, better though the capacity will always be lower.
Wawa
As we all know, given the 250 skill points everything is a trade off.
Do I spend 14 points on Experimentation or willI need to take a tree of Pistoleeer to survive out there?
Is Novice Marksman and Pistol 4 enough?