Architect Archive
Thread: Archangel please clue us in on TC changes
Page 1 of 1
Deoka
Thu Oct 16, 2003 6:06 pm
#1
1. What exotic ingredients if any are in the player city buildings? Recipes would be nice
Or typical resource count. Do they use "normal" architect components at all such as structure modules, walls etc?
2. Did structure assembly get changed to 100 along with experimentation?
3. Any unusual ingredients in the new harvester subcomponents? Do they take more ingredients than the old ones? Recipes here would be nice too if they changed ![]()
4. Does experimentation onthe new harvester partsstill rely on UT or was this changed to different stats?
5. What are the experimentation limits on extraction rate for meds, heavys and fusions?
6. Were existing high-yieldharvesters nerfed back to normal rates when this patch went in?
Page 1 of 1