Architect Archive

Thread: Crafting stations Bug?

Arratarr
Fri May 14, 2004 8:40 pm
#1

Just wondering if anyone else has run across this, but Making crafting stations, it seems to be relying on my ARTISAN experimentation instead of Architect... I dropped master Artisan to get ahead on something else, and now I only get 6 points (The engineering line of Artisan) for experimenting on crafting stations.. this is while using structure tools next to structure stations... Nuts eh?

I'm afraid to make anything worth more credits... funny thing is, furniture gets all +10 points...
Pawlin
Fri May 14, 2004 10:53 pm
#2

Yes that is how it works, crafting stations use artisan experimentation points rather than structure experimentation.


Dunno why.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Arratarr
Fri May 14, 2004 11:13 pm
#3

Ugh... and I've browsed through this forum for a time.. totally didn't notice it. I dropped the domestic line of artisan so I could get more points freed up... Our business manager was supposed to do all the artisan things.

Oh well... that messes up my skilltree arrangement.
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