Architect Archive

Thread: Anyone haveing trouble makeing power core units.

Architecteee
Sun May 16, 2004 8:29 am
#1

Hi guys, i'm on the Farstar server, is anyone haveing trouble making power core units in a factory, so they come out in factory crates.


I have tryed so many times, makeing sure that i have use all the same resorces to make the sub componats that you need with them, but after 5 mins of putting all the stuff into the factory, to make 6 or 20 power core units, all it keeps saying is that the facory has run out of turbine gen's, when there has been plenty in there.


I have spent so much time on this, used loads of resorces makeing new manu schematics, and got sub componats comming out my ears, just to try and make enough power core units for our city hall, you need 6 , all the same from a factory crate.


Can anyone help shed some light on this please......is it a bug ?......or am i still doing something wrong ?


Thanks, any help would be much appreciated.


Mike.


Char name, Helan, on the Farstar server.



/Co'va

AKA

/Aveweto
geo139
Sun May 16, 2004 9:10 am
#2

Are you just crafting the sub components, if so you need to do a factory run of those then use those to make a power coe unit schematic, complicated eh?



Oluap E'groeg - Infinity - Imperial Colonel - Imperial Pilot Ace - Master Doctor - Master Swordsman
ZenDragonMLS
Sun May 16, 2004 10:04 am
#3

When you make a schematic for a factory run, you use resources and possibly other components to make that schematic. If you examine that schematic it will list the *EXACT* things that must be put into the factory along with the schematic. So if you used "ABC duralloy steel" to make the schematic, then that exact steel and no other is what the factory will look for. If you used a component (e.g., a generator turbine) to make the manufacturing schematic, then the "serial number" of *that* component will be recorded in your manufacturing schematic. So if you "hand craft" that component, then you will only have *ONE* item with that serial number, which you use up in making the schematic. Since the factory will look for that serial number in the input hopper and not find it, it won't make anything.

So, if you have an item that requires other components, you must first do factory runs of those components so you have a number of them with the *identical* serial number. (On of the reasons for the factory run in the first place is that it produces a number of things with identical serial numbers.)

The only exception to this is structure modules and walls. When you make manufacturing schematics that use structure modules and wall modules, it just records "3 structure modules" or "7 wall modules" in the schematic, so you can use an arbitrary mix of those to run the factory.

But for all other components - ore mining units, generator turbines, small system storage modules, etc - you have to have a bunch of identical ones.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Architecteee
Sun May 16, 2004 11:56 am
#4

Thx for the advice guys, much appreciated, i'll tell you what i did.



First of all i made a manu schematic for a power conditioner, made a second one to use in the ingreediance if u like, useing all the same types of resorces, i emptied out my inventory to make sure i did'nt use any other resource, only the ones that i needed.



Second i made a manu schematic for a energy distrib, useing the same method, only useing the steel, polymer etc, that i had in my inventory.



Took these to my equipment factory and got 21 of each made, all came out in a factory crate, enptied the output hopper into my inventory for use later.



Ok, so far so good......Next, made a manu schematic for a turbo gen, still useing the same resources that was in my inventory, made another to use in the factory, as i need one of each sub componant to build the power core unit.



4th, made a manu schematic for a power core unit, again only useing the same resources that was in my inventory, useing the same method as abouve.



5th, went to my structure factory, used the new manu schematic for the power core unit, loaded up the input hopper with all the stuff needed to use, for example.......21 power conditioners, 21 energy distributors, both that i had just made in my equipment factory, all identical, in a factory crate.......then loaded the 21turbo gens that just been made, all made the same way useing only the same resources that i had in my inventory, counted out the ammount of resources needed to make 21 power core units, then clicked on start manufactureing.



Tried this with only 4, and again only 6, but i still get the same message after 5 mins, factory run out of turbo gens, 0 items were made.



Now what the hell am i doing wrong please.........Desperate guy running out of patience.....lol.









/Co'va

AKA

/Aveweto
gjhancock
Sun May 16, 2004 1:26 pm
#5

Ok.. the way I'm reading this is that you arenot using identical components still. You say you made factory runs of 21 for each of the sub-components. Then you say when you attempt to make the PCU final combine, you put your 21 of each type of sub-component into the inputhopper. You should have only20 left, not 21 as you have to use one of those 21 to create the schematic for the PCU. At least that's what I gathered from you last post. Hope this helps.

Message Edited by gjhancock on 05-16-2004 01:27 PM



Nodrog
Architecteee
Sun May 16, 2004 5:30 pm
#6

Yes sorry 20 not 21 lol.



/Co'va

AKA

/Aveweto
ZenDragonMLS
Sun May 16, 2004 6:11 pm
#7

So, before you make the manufacturing schematic for the power core unit, you have the following in your inventory:

21 identical generator turbines (probably one crate of 15 and another crate of 6) with serial number 123456
21 identical power conditioner (probably one crate of 21) with serial number 111999
21 identical energy distributor (probably one crate of 21) with serial number 666666

enough of the same kind of steel, non-ferrous, carbonite ore, and other ore to make 21 power core units

Using exactly those components and resources, you assemble them into a power core unit and choose "manufacturing schematic" when you are done. Then you have that schematic in your datapad.

You click on that schematic in your datapad, and look at it's properties (examine) and it lists those exact resources and those exact components (by serial number). You take that schematic, put it into your factory, put all of those components and resources into the input hopper of the factory. You make sure that you have money and power in the factory. You make sure that your output hopper is NOT full (to be safe, don't have more than 80 items in the output hopper).

You tell it to start manufacturing and it says "started".

Then in 5 minutes you get a message / email that says "ran out of 'X"". Is that correct? And what is the 'X' that it says it ran out of?



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

FoxyR
Mon May 17, 2004 10:18 am
#8

Server: Bria

I have had a similar experience with ore mining units. They all came out as individual items rather than in a crate. They were identical as was proved by the ID numbers for each one and the fact that I used them succesfully in heavy harvesters.
Also if you did a factory run and made 10 components in 1 go and they required crated sub-components then you simply would not be able to do a run of 10 if anything was wrong with the schematics as the ID numbers for the sub-components wouldnt match those required by the schematic and that would effectively end the production run.
At the time I thought it was strange as if a factory is stopped after making just 1 itemits always been in a crate when I've looked. However, I dont have the length of service that some players can boast so maybe this has been seen before?

Foxy'R - Master Architect and loving it
ZenDragonMLS
Mon May 17, 2004 10:31 am
#9

FoxyR, I'm having a little trouble figuring out what you just said.

With regards to OMUs - they do not come out in crates (long long long existing bug) but they have identical serial numbers so can be used in harvester schematics just fine.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

gjhancock
Mon May 17, 2004 11:15 am
#10








Also if you did a factory run and made 10 components in 1 go and they required crated sub-components then you simply would not be able to do a run of 10 if anything was wrong with the schematics as the ID numbers for the sub-components wouldnt match those required by the schematic and that would effectively end the production run.





Huh?




Nodrog
ZenDragonMLS
Tue May 18, 2004 8:26 am
#11

The email says "ran out of generator turbines" but you have 20 of them in the *input* hopper of the factory, correct.


OK then, 2 last things that I can think of to check:


1. On the factory, do an options-list ingrediants needed. It says "generator turbine (serial 123456)". Open the input hopper of the factory, find the generator turnbines, and do an /examine on them to make sure that the serial number on those is 123456 (i.e., matches what the factory says that it is expecting.)


2. Double check that your *output* hopper is well below 80 items (although usually you get a manufacturing error 7 or 9 if it's full).


If you check those two things and still no luck, then I'm out of ideas. Put in a CSR ticket and ask for their help.







Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

Architecteee
Tue May 18, 2004 12:47 pm
#12

Right Zen, thanks for your help mate, the answer to your question is..........after 5 mins the e-mail says that i was out of turbo gens, when i had 20 in there that the factory just produced, so x = turbo gen's.



/Co'va

AKA

/Aveweto
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