Architect Archive
Thread: Anyone haveing trouble makeing power core units.
So, if you have an item that requires other components, you must first do factory runs of those components so you have a number of them with the *identical* serial number. (On of the reasons for the factory run in the first place is that it produces a number of things with identical serial numbers.)
The only exception to this is structure modules and walls. When you make manufacturing schematics that use structure modules and wall modules, it just records "3 structure modules" or "7 wall modules" in the schematic, so you can use an arbitrary mix of those to run the factory.
But for all other components - ore mining units, generator turbines, small system storage modules, etc - you have to have a bunch of identical ones.
Thx for the advice guys, much appreciated, i'll tell you what i did.
First of all i made a manu schematic for a power conditioner, made a second one to use in the ingreediance if u like, useing all the same types of resorces, i emptied out my inventory to make sure i did'nt use any other resource, only the ones that i needed.
Second i made a manu schematic for a energy distrib, useing the same method, only useing the steel, polymer etc, that i had in my inventory.
Took these to my equipment factory and got 21 of each made, all came out in a factory crate, enptied the output hopper into my inventory for use later.
Ok, so far so good......Next, made a manu schematic for a turbo gen, still useing the same resources that was in my inventory, made another to use in the factory, as i need one of each sub componant to build the power core unit.
4th, made a manu schematic for a power core unit, again only useing the same resources that was in my inventory, useing the same method as abouve.
5th, went to my structure factory, used the new manu schematic for the power core unit, loaded up the input hopper with all the stuff needed to use, for example.......21 power conditioners, 21 energy distributors, both that i had just made in my equipment factory, all identical, in a factory crate.......then loaded the 21turbo gens that just been made, all made the same way useing only the same resources that i had in my inventory, counted out the ammount of resources needed to make 21 power core units, then clicked on start manufactureing.
Tried this with only 4, and again only 6, but i still get the same message after 5 mins, factory run out of turbo gens, 0 items were made.
Now what the hell am i doing wrong please.........Desperate guy running out of patience.....lol.
Message Edited by gjhancock on 05-16-2004 01:27 PM
21 identical generator turbines (probably one crate of 15 and another crate of 6) with serial number 123456
21 identical power conditioner (probably one crate of 21) with serial number 111999
21 identical energy distributor (probably one crate of 21) with serial number 666666
enough of the same kind of steel, non-ferrous, carbonite ore, and other ore to make 21 power core units
Using exactly those components and resources, you assemble them into a power core unit and choose "manufacturing schematic" when you are done. Then you have that schematic in your datapad.
You click on that schematic in your datapad, and look at it's properties (examine) and it lists those exact resources and those exact components (by serial number). You take that schematic, put it into your factory, put all of those components and resources into the input hopper of the factory. You make sure that you have money and power in the factory. You make sure that your output hopper is NOT full (to be safe, don't have more than 80 items in the output hopper).
You tell it to start manufacturing and it says "started".
Then in 5 minutes you get a message / email that says "ran out of 'X"". Is that correct? And what is the 'X' that it says it ran out of?
I have had a similar experience with ore mining units. They all came out as individual items rather than in a crate. They were identical as was proved by the ID numbers for each one and the fact that I used them succesfully in heavy harvesters.
Also if you did a factory run and made 10 components in 1 go and they required crated sub-components then you simply would not be able to do a run of 10 if anything was wrong with the schematics as the ID numbers for the sub-components wouldnt match those required by the schematic and that would effectively end the production run.
At the time I thought it was strange as if a factory is stopped after making just 1 itemits always been in a crate when I've looked. However, I dont have the length of service that some players can boast so maybe this has been seen before?
Foxy'R - Master Architect and loving it
With regards to OMUs - they do not come out in crates (long long long existing bug) but they have identical serial numbers so can be used in harvester schematics just fine.
Huh?
Also if you did a factory run and made 10 components in 1 go and they required crated sub-components then you simply would not be able to do a run of 10 if anything was wrong with the schematics as the ID numbers for the sub-components wouldnt match those required by the schematic and that would effectively end the production run.
The email says "ran out of generator turbines" but you have 20 of them in the *input* hopper of the factory, correct.
OK then, 2 last things that I can think of to check:
1. On the factory, do an options-list ingrediants needed. It says "generator turbine (serial 123456)". Open the input hopper of the factory, find the generator turnbines, and do an /examine on them to make sure that the serial number on those is 123456 (i.e., matches what the factory says that it is expecting.)
2. Double check that your *output* hopper is well below 80 items (although usually you get a manufacturing error 7 or 9 if it's full).
If you check those two things and still no luck, then I'm out of ideas. Put in a CSR ticket and ask for their help.