Architect Archive

Thread: Item space in current structures

Flashya
Wed Jun 02, 2004 1:01 pm
#1

As with the profession, I'm a fairly avid interior designer when it comes to my in-game mall. I like to be able to decorate things, make up new ideas for it.


Originally the mall started off in a large naboo, which was 6 lots. 250 items in the house, it didnt seem like that much of a deal.


After a while, the company began to expand, so I decided that due to layout and item space reasons, we should move into a guild hall. Originally, I did believe that a guild hall would solve the problem for item lots. Unfortunately, I did find out that it had _exactly the same_ item storage space as a large naboo, so the only reason that the hole mall moved was because of the layout (fair enough.)


9 lots is what a guild hall takes. 9 out of your 10 lots that you have. Naturally I wasnt going to sit there and have 9 lots taken up by a guild hall which gave me the exact same storage (for all of the crafters) as a large naboo, so I got a lot trade.


My point of all this is, why are you limiting us to a maximum of 250 items in a building that takes up 9/10 lots.


Architects need to be able to create a building which can store items. A pure storage space if anything (not that the guild hall was used for storage, it was mere decor that took up most of the space.) I realise this issue has been brought up before, but cmon, if I'm suppose to "use" 9 lots to have a guild hall on my server... have I only got the 1 lot to throw down a style 2 small naboo for 75 spaces for item storage as an architect?


I feel that everyone is fairly limited when it comes to this.




[ N i g h t s t a l k e r ] CEO of Hardcore Pawn Industries, Main Superstore located on Naboo, Theed @ -3859, 3571
[ F i s h C h i p s ] Retired Master Architect.
Please Contact FishChips for all in-game enquiries and auctions. Deliver winnings to fishchips vendors at the loc above, thanks.


VelRahn
Thu Jun 03, 2004 8:18 am
#2

This has been discussed here before. You're basically preaching to the choir Nothing would make the crafting professions happier than to have a "warehouse" that we can build and place which will hold more items.





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Flashya
Fri Jun 04, 2004 2:53 am
#3






Flashya wrote:

As with the profession, I'm a fairly avid interior designer when it comes to my in-game mall. I like to be able to decorate things, make up new ideas for it.


Originally the mall started off in a large naboo, which was 6 lots. 250 items in the house, it didnt seem like that much of a deal.


After a while, the company began to expand, so I decided that due to layout and item space reasons, we should move into a guild hall. Originally, I did believe that a guild hall would solve the problem for item lots. Unfortunately, I did find out that it had _exactly the same_ item storage space as a large naboo, so the only reason that the hole mall moved was because of the layout (fair enough.)


9 lots is what a guild hall takes. 9 out of your 10 lots that you have. Naturally I wasnt going to sit there and have 9 lots taken up by a guild hall which gave me the exact same storage (for all of the crafters) as a large naboo, so I got a lot trade.


My point of all this is, why are you limiting us to a maximum of 250 items in a building that takes up 9/10 lots.


Architects need to be able to create a building which can store items. A pure storage space if anything (not that the guild hall was used for storage, it was mere decor that took up most of the space.) I realise this issue has been brought up before, but cmon, if I'm suppose to "use" 9 lots to have a guild hall on my server... have I only got the 1 lot to throw down a style 2 small naboo for 75 spaces for item storage as an architect?


I feel that everyone is fairly limited when it comes to this.






Yes, maybe someone will take notice.





[ N i g h t s t a l k e r ] CEO of Hardcore Pawn Industries, Main Superstore located on Naboo, Theed @ -3859, 3571
[ F i s h C h i p s ] Retired Master Architect.
Please Contact FishChips for all in-game enquiries and auctions. Deliver winnings to fishchips vendors at the loc above, thanks.


MerchantCatt
Fri Jun 04, 2004 11:07 pm
#4

maybe if we all start a thread and keep replying to it on this topic, the devs will take notice and....


Do something about it!


Btw I'm not yelling. hehe. I agree that they need to make slots used match up with item count in housing. PA Halls should get more than it's getting now. Most guilds would like to have a nice place fully decorated and to have some storage for guild supplies, at least I can say this for my guild.



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Huntercrom
Fri Jun 04, 2004 11:22 pm
#5

Not to rain on the parade here, but I doubt very seriously that the Dev's intend to increase the lot to item ratio. They may say that they recoginize the situation and realize there is a problem. But at the same time, they don't want to increase the stack size and they can complain about the amount of items they have in their data bases.


So while the cry and complain, we offer them a solution, only to have them say it's not workable or feasible to do this, and then they go back to their corner and suck on their thumbs a little more about this very situation. All the while, they keep digging into our pockets and taking our 15 dollars a month and ask us why we're bored and how they can get US to help THEM to fix the game. Hmm..





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MerchantCatt
Fri Jun 04, 2004 11:47 pm
#6






Huntercrom wrote:

Not to rain on the parade here, but I doubt very seriously that the Dev's intend to increase the lot to item ratio. They may say that they recoginize the situation and realize there is a problem. But at the same time, they don't want to increase the stack size and they can complain about the amount of items they have in their data bases.


So while the cry and complain, we offer them a solution, only to have them say it's not workable or feasible to do this, and then they go back to their corner and suck on their thumbs a little more about this very situation. All the while, they keep digging into our pockets and taking our 15 dollars a month and ask us why we're bored and how they can get US to help THEM to fix the game. Hmm..






How hard would it be for them to change the lots required for a pa hall? If they can't or won't give us more space for the lots, why not just decrease the lots required. I find it hard to believe they can't do something like that, wouldn't it be simple to do?




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Huntercrom
Fri Jun 04, 2004 11:58 pm
#7






MerchantCatt wrote:


How hard would it be for them to change the lots required for a pa hall? If they can't or won't give us more space for the lots, why not just decrease the lots required. I find it hard to believe they can't do something like that, wouldn't it be simple to do?







You're talking about the Dev's here. Nobody but them could answer that question truthfully. If you want an opinion, and it's not a nice one, it would take an act of GOD to get them to change it. But that's only because I've been around for a while now, and I've seen how much they do and what they try to pawn off as something that isn't feasible. Right now, triming down the amount of lots that a PA Hall will take up is not a high priority. Besides, they'll just say that they are where they are to keep everyone from owning one. They are meant for one thing and one thing only, as a meeting place for their respective PA's.




Darchette Sales: New Vendor Locations

On Naboo, Just outside of Moenia to the North.

Sales hall located: 4106, -2705

All sales are final.
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