Architect Archive

Thread: Answer to latest 19 questions

Pawlin
Thu Jun 10, 2004 5:42 pm
#1


Looks like we got a "maybe" this time....



http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=16278#M16278


"Architect
Right now the only method players have of organizing their items inside their house is using Backpacks.. though this is effective it is not very realistic in the whole emersion aspect. Is there any plans on making already existing furniture have the capacity to have open storage windows. For example can the Chest be able to hold items in it. (note this is not asking to increase storage limits of a house but more or less giving Chest/ armoire/ cabinet type furniture the function to be able to replace backpacks as the only source of organizing items in our houses..)


There are no current plans to change this, but this topic is near and dear to my heart. I would very much like to see chests, armoire or other type of in-game cabinet act as a storage container. While researching the answer to this question, I discovered that all that has to be done is modify their in-game image so that it inherits its functionality from the container. I’m told this isn't hard to do and as a result, I’m checking into when this might possibly be sneaked (or snuck if you prefer ) onto the schedule."



Ya it appears all they'd have to do is take an existing container object and apply different artwork. Big surprise there. /rolleyes.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

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"Worst FF ever *thumbsdown*" -- Pawlin fan club
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** Please refer to Elyssa's answer
Pawlin
Thu Jun 10, 2004 5:50 pm
#2


Another answer that might interest us:

"Player Associations

When will we be able to 'drop' items on the roof area of PA halls? (Also patio area of large houses, and theater stage/audience section). That's all I want to know


Unknown, but possible. The “cells” that make up building interiors are different than the types of cells that make up building exteriors (patios, roofs, etc). To change the way cells works would take a while and require a lot of programming. I *was* able to find out that a good idea that could be implemented (but longer term) is to allow players to purchase some standard ‘furnishing packages’ that would populate their outside building areas with some furniture arrangements."




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
BoberFett
Thu Jun 10, 2004 10:14 pm
#3






Pawlin wrote:

Ya it appears all they'd have to do is take an existing container object and apply different artwork. Big surprise there. /rolleyes.







To be fair, TH isn't a coder. Non-programmers may have vague notions about how software works, but I don't expect them to understand OOP concepts.
Pawlin
Thu Jun 10, 2004 11:31 pm
#4






BoberFett wrote:

..

To be fair, TH isn't a coder. Non-programmers may have vague notions about how software works, but I don't expect them to understand OOP concepts.





Ya you're right Bober.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
ZenDragonMLS
Fri Jun 11, 2004 9:28 am
#5

To me this suggests that the actual programmmers haven't had the opportunity (or haven't taken the opportunity) to see the raw user input. I know that TH's job is to be a spokesman / liason and protect the devs from the noise, but once a list of questions gets tightened up (as we have in the past) then it is usually benificial to show the actual developers the customer input.



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Cafa
Fri Jun 11, 2004 11:39 pm
#6






ZenDragonMLS wrote:

To me this suggests that the actual programmmers haven't had the opportunity (or haven't taken the opportunity) to see the raw user input. I know that TH's job is to be a spokesman / liason and protect the devs from the noise, but once a list of questions gets tightened up (as we have in the past) then it is usually benificial to show the actual developers the customer input.






Um, I'd bet a paycheck on this!



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Brilyn
Sat Jun 12, 2004 9:19 am
#7

< I don't expect them to understand OOP concepts. >


I'm a non-programmer, and I don't even know what that acronym is for!!!!


(Object-Orientated Programming?)



Brilyn
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