Architect Archive

Thread: Regarding Architect Item decay and Re-sale value

Wort_Cutter
Sun Dec 12, 2004 6:38 am
#1


Regarding Architect RE-SALE Value


As of yet there is no furniture decay, the decay on candles and lights functions but not in the right way,


The first best suggestion is to fix the decay on them so that when they hit 0 Days the candles no longer have a flame and lamps just go dim.


Also Implenting an Architect made tool(S)


Electrionic replishment kit (should be used by all, hey it's just a light bulb)


Same Deal with candles little crate with some un burned candles sticking out


Regarding the furniture decay


This would require some real work but would improve our re-sale value


As furniture gets older, it will change appearence to a slightly more decayed model, and every (x) days it would decay in that same fashion


To Counter this the implementation of a tool used only by Architects to repair the furniture to it's once pristine state, this kit could also function as a coloration kit during the repair process.


A small amount of resources would be needed to repair the Furniutre item but that also boosts the value of what we do.

Message Edited by Wort_Cutter on 12-12-2004 05:40 AM






Rebel without a cause. Really, what the hell am I supposed to do with this gun again?
Gealle
Sun Dec 12, 2004 6:40 am
#2

/first



Needle... Check... Thread... Check... Here we go...
Broom
Sun Dec 12, 2004 7:24 am
#3






Wort_Cutter wrote:


Regarding Architect RE-SALE Value


As of yet there is no furniture decay, the decay on candles and lights functions but not in the right way,


The first best suggestion is to fix the decay on them so that when they hit 0 Days the candles no longer have a flame and lamps just go dim.


Also Implenting an Architect made tool(S)


Electrionic replishment kit (should be used by all, hey it's just a light bulb)


Same Deal with candles little crate with some un burned candles sticking out


Regarding the furniture decay


This would require some real work but would improve our re-sale value


As furniture gets older, it will change appearence to a slightly more decayed model, and every (x) days it would decay in that same fashion


To Counter this the implementation of a tool used only by Architects to repair the furniture to it's once pristine state, this kit could also function as a coloration kit during the repair process.


A small amount of resources would be needed to repair the Furniutre item but that also boosts the value of what we do.


Message Edited by Wort_Cutter on 12-12-2004 05:40 AM






You, apparently, have never spent hours (or even days)on end trying to set up a nicely decorated home, guildhall, cantina or whatever. I always found the idea of decay on any furniture a horror, and I will oppose any move to make it so.


Sita Baresi
Master Architect since January 2004.




- R.I.P. SWG April 27, 2005
RedDestinyCC
Sun Dec 12, 2004 8:38 am
#4

Have to say, with the amount of running around and decay already in the game, I hate this idea. Now I got to spend my time replacing lights? I'll quit if they introduce another minute of non-productive non-enjoyable busywork in this game, then you'll have even less customers.


The devs really missed a huge oppty to support the architects with JTL. Maybe its coming in the future. There could be, should be, some way to land in player cities using a structure.


Also, I know I buy furniture and structures rather regularly, and I pay a fairly hefty price for those goods. I don't know about you, but 6-figures usually. All good.


Bottom line, devs need to introduce more structures and furniture (rather than give them away as loot HELLO!!!), and adding decay to existing items is NOT the answer, unless they lighten up on other types of decay FIRST.
Wort_Cutter
Sun Dec 12, 2004 10:19 am
#5






Broom wrote:










You, apparently, have never spent hours (or even days)on end trying to set up a nicely decorated home, guildhall, cantina or whatever. I always found the idea of decay on any furniture a horror, and I will oppose any move to make it so.


Sita Baresi
Master Architect since January 2004.







I have spent hours and days setting up houses, I also did not mean all out decay as in it's going to just blow up and poof it's gone I mean it just showing some wear, like fabric discolouring like the way vehicles do, over time.






Rebel without a cause. Really, what the hell am I supposed to do with this gun again?
Zanholo
Sun Dec 12, 2004 10:24 am
#6

Another archi master for more than a year now and also do not like any of these concepts. Furniture sells without any of this; new players come, old players start on new servers, people get bored with what they have and do a 'destroy all contents' when redeeding their houses....yes it does happen, they pick up what they want and destroy all the rest cause they know furnishings are relatively inexpensive...in my shops, at least!


I'd much prefer some more plants, a few more non-loot seating schematics and COLOR, either set in manufacturing or post production like composite. (would prefer post really...I don't want to stock 20+ of every color of the same item really...)



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Tempus_Blackthorn
Sun Dec 12, 2004 11:37 am
#7



Maybe a better UI for moving furniture around? Maybe something like when you put a house, but with more angles, and without wireframes?


I like the bulbs/candles things. It makes sense, and it's realistic. And it's only once per2 or 4 weeks, so it's not that bad. Unless you have one of those chandeliers hangning from the ceilling...


And I think the decay to the furniture should come in months, not days. I know that 24 hours in games isn't like 24 hours in r/l.


I also think more non-loot furniture is in order. Or maybe a system where you purchase the schematics like the paintings, but there's no voting involved.



______________________________________________________________
Master Artisan, Master Architect and Master Swordsman.
Covert Rebel - I don't like the StormTroopers armor

Blackthorn Industries - Deeds and Furniture, just East of Theed
Now Force Sensitive
DatsunZMan
Sun Dec 12, 2004 7:31 pm
#8

Umm, just as a side note, um with all the wonderful repair kits that they have now...say the armor repair kits...I certainly want that kind of failure rate...



------------------------------------------------------------------
Ekrekek -- Capital Punishment Crafter of Nothing, Master of Armor, Weapons, and Droids...Thanks for the Respec.

Henmei Fu'kuda -- Master of Rifles and Bounty Hunting, Grinder for the Aurillian Village -- Not Anymore, Respec Jedi, for now...

----------------------------------------------------------------
"Discipline is but self-command and who commands himself is best learning to command others." --Col. Robert S. Goss, US Army, 1891, Goss Military Institute (New Mexico Military Institute
RedDestinyCC
Mon Dec 13, 2004 9:11 am
#9

Nasty nasty horrible idea to have lights and candles go out.


I just moved, yet again, and discovered that all the candles "burnt out." I'm guessing they're indefinite until picked up, and once picked up, they're done. OK, I can live with that.


But when they're in my structures, they are often burried behind things, under things and as part of larger arrangements in an ambient light source manner that looks awesome. I couldn't target them again to replace them, so I'd be gathering junk items in the house as I drop more candles into arrangements and drive the house count up? No way Yoday. I've tried targeting them by standing next to them, and saying "/target candle" and it usually does not work, and grabs something 20 meters away instead of the 5 nearby. If you tell me that light sources will burn out while in my house, I will cease using them. If I have to replace my house items because they fade, I will cease using them. I promise you, I will tolerate no more decay or busywork in this game.
chhenni
Mon Dec 13, 2004 11:29 pm
#10






DatsunZMan wrote:

Umm, just as a side note, um with all the wonderful repair kits that they have now...say the armor repair kits...I certainly want that kind of failure rate...





How hard can it be. take out and throw old one away, put in new one. Even i can do that. So soe, if you ever use this idea, please do not make a "Furniture Light Repair Kit", just make "Lightbulbs".




-------------------------------------------------------------------------------------
Matot: Commando/Smuggler/Rebel Pilot Europe-Chimera
Sate: Master Architect/Master Artisan/Master Swordsman/Imperial Pilot on Intrepid
Leviathan81
Tue Dec 14, 2004 5:10 am
#11

I like the idea with the candle-repair-kit.
Visible Decay on Furniture is propably a bit unrealistic, I don't think the devs will put in that much work, but there should be a decay on houses. Those shouldn't blow up if the condition reaches 0 but the maintenance cost could increase the more the conditions goes down and when it's at 0 the building could become unusable until repaired.
The repair tools could even be limited to be usable only by (novice) architect to create a constant income for this prof. that doesn't require tons of resources.
RedDestinyCC
Tue Dec 14, 2004 10:28 am
#12

Sorry, you guys are nuts. This is Star Wars, not a Home Improvement show. Again... if I have to spend any more time on busywork, such as repairing furniture or houses, or otherwise dealing with decay on these items, I will either cease using them altogether or quit the game altogether. Decay on backdrop elements is NOT the answer.


You know sometimes we have to step back, particularly with SWG and its, perhaps overambitious, design. Back to fundamentals. Can professions like architect, DE, merchant,and entertainer be viable, for example? Is there another way to approach it? What we have isn't working. Perhaps half the skill point usage, so you can double up on some of the less viable profs, and still keep the game elements. There would need to be alignment of resources needed to operate these crafts, or we'd be overburdened trying to run multiple instances of these profs with one toon.


Just an example, I'd hate to see these profs go, but were they ever viable to begin with? If they introduced a profession at launch, like fast food vendor, or shoesmith, or home electrician, or vehicle technician, would we all sit around complaining that they don't work?


Or could we step back and say, we were overambitious, or is being an architect and dancer on par with being a armorsmith? Or should the skill point usage be halved for these less viable trades? Are they on par? I honestly don't think they are. With the exception of weaponsmith and armorsmith, perhaps doc (at least before the combat upgrade nerfs to come) I think all non-combat profs are probably less viable and should not take as much skill points, so people have the opportunity to diversify their contribution and ability to earn.


And light bulbs are NOT the answer.
RedDestinyCC
Tue Dec 14, 2004 3:03 pm
#13

Nice thought. I'd go for that.
Page 1 of 2
Previous Next