Architect Archive
Thread: Experimentation and resource quality in furnitue
Page 1 of 1
Elyssa
Wed Apr 20, 2005 3:04 pm
#2
Every experiment you run on an item increases the item's complexity.
This in turn increases the time it takes to produce the item.
Since experimentation does nothing for most furniture, the only thing experimenting on it does is slow you down.
Notriks
Thu Apr 21, 2005 12:03 am
#3
Just wondering - does it make any difference at all? I'm a novice architect making torches for a mate, and I'm not sure why I'm going all out for the best resources and experimenting with stuff to improve quality. A torch is just a torch, surely!
Pawlin
Thu Apr 21, 2005 12:41 am
#4
It doesn't matter for almost all furniture.
Candles and lamps are an exception where you can experiment for a higher lifespan. But lights don't actually go out until you move them so they can effectively last forever.
Torches don't decay like the other light sources, so it doesn't matter for them. (Unless they changed it).
Notriks
Thu Apr 21, 2005 11:18 am
#5
That's what I figured. It'll be a faster life for me from now on!
bluejanus
Mon Apr 25, 2005 12:08 pm
#7
If you can get 90% on a couch, you're wasting good resources.
bluejanus
Mon Apr 25, 2005 12:09 pm
#8
Pawlin wrote:
It doesn't matter for almost all furniture.
Candles and lamps are an exception where you can experiment for a higher lifespan. But lights don't actually go out until you move them so they can effectively last forever.
Torches don't decay like the other light sources, so it doesn't matter for them. (Unless they changed it).
Hasn't changed. And neither have streetlamps.
Page 1 of 1