Architect Archive
Thread: Interested In The Proffesion
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tesahewida
Thu Apr 21, 2005 3:41 pm
#1
Hello, new player ^^
I really like the idea of architect, and I was wondering, is it a hard proffesion?
How long is the grind to get to novice?
Thanks!
-Tesah
Pawlin
Thu Apr 21, 2005 4:06 pm
#2
Our profession doesn't face some of the challenges of other crafters. Compared to Weaponsmith, armorsmith and chef we don't have to manage a lot of varying materials of high quality. A lot of our items aren't that complex and experimentation is only a factor for a few thigns (harvesters and crafting stations). Our experiment tapes are not crucial to be able to compete. We're not dependent on other professions for anything besides master artisan parts. So I'd say its less complex and could be considered easy in those respects.
We do have to obtain a large amount of material. Thatcan be a challenge. Our biggest difficulty is the lack of demand for our products and the lower profit margins. We've got a lot of different schematics and a lot of them take a lot of material so keeping a vendor well stocked can be tough.
Architect is probably the least painful grind for crafting. If you grind statues and have the materials then it can take less than an hour. Thats a bit of a waste though so I'd recommend making structure modules and then walls instead. Walls will probably take a few hours.
SonOfAGhost
Thu Apr 21, 2005 4:07 pm
#3
As far as the actual crafting goes architect is probably the easiest profession. Very few named resources, stats only matter for harvesters and crafting stations. On the other hand to create and maintain a well stocked vendor architect is probably one of the harder professions simply because of the huge quantities of resources we go through. I run 2 factories and just doing a scemtatic of bricks in them overnight burn throuh 1/2 million units. Inventory management is the key.
As for the grind:
A. some people do it in a couple hours by making gungan head statues but, since nobody buys them it's a huge wast of resouces and only for those with deep pockets to start with.
B. The other popular method is just to make walls and store them for later use, 2 components an architect can never make enough of are walls and generator turbines so if you have a way to store them and aren't hurting for cash it's an excellent idea.
C. The third route (that I used) was to make small houses and sell them on the bazaar. I got my resources for 1 CPU or less and was making approx 3k profit selling them on the bazaar for 6k before they raised the cap. Added benefit of that is if you keep several stocked at a time you can email anyone that buys more than 2 asking if they need any other buildings. Doing that got me several contracts before I even mastered of had a vendor. A 1.8 mil contract to supply another architect who preferred to make furniture instead of buildings and 2 smaller contracts for city halls with some med/large houses. Both of those customers still come by my vendor for houses, factories and harvesters for their citizens and have referred other mayors to me.
As for the grind:
A. some people do it in a couple hours by making gungan head statues but, since nobody buys them it's a huge wast of resouces and only for those with deep pockets to start with.
B. The other popular method is just to make walls and store them for later use, 2 components an architect can never make enough of are walls and generator turbines so if you have a way to store them and aren't hurting for cash it's an excellent idea.
C. The third route (that I used) was to make small houses and sell them on the bazaar. I got my resources for 1 CPU or less and was making approx 3k profit selling them on the bazaar for 6k before they raised the cap. Added benefit of that is if you keep several stocked at a time you can email anyone that buys more than 2 asking if they need any other buildings. Doing that got me several contracts before I even mastered of had a vendor. A 1.8 mil contract to supply another architect who preferred to make furniture instead of buildings and 2 smaller contracts for city halls with some med/large houses. Both of those customers still come by my vendor for houses, factories and harvesters for their citizens and have referred other mayors to me.
l33thaxx0rnam3
Fri Apr 22, 2005 5:25 am
#4
Bowls of plastic fruit
The problems of architects
are of the spirit
The problems of architects
are of the spirit
bluejanus
Mon Apr 25, 2005 12:27 pm
#5
Architect is a lot of work. We're blessed that most of our resources can be of junk quality and of generic nature. But we're talking about orders of magnitude in regards to our resource requirements compared to almost every other profession. Honestly, most people don't have a clue what it takes to build a deed as an architect. Why would they bother to find out?
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