Architect Archive
Thread: An idea to help crafters and other non-combat professions in the new system.
/applaud
That is quite an ingenious suggestion! The only thing I would recommend adding is a couple of elite tactics that could be useful for when you're confronting groups of creatures. Perhaps something in the fashion of area attacks like /AreaStoneThrow1 or even something like /AreaMadeYaLook1.
Nonetheless, your suggestions are worthy of attention and I propose we start a petition and collect over 13k signatures and present to SOE!
I propose adding a new elite entertainer profession and reconfiguring an Entertainer branch to go with it. The new profession would be Comedian, and the basic branch would be Comedy. Special actions acquired with skill level would be jokes and pratfalls, etc. How about an indefinite-length force-run that looks like the three stooges with "woop-woop-woop" side effects? How about a Henny Youngman deadpan line that paralyzes all hostile NPCs, with an accompanying ROFL animation?
Etc. Etc.
Between Sony and Lucas, there must be an infinity of comedy material to use.
My apologies for getting off the point of this thread.
I would say that it should be built into the crafting proffessions rather than a seperate and the weapons assigned to it be specific so the moment you pick up your trusty carbine or pistol for combat th special manouvers are disabled also if in a combat group(if you could stun a mob that is attacking the group it would count to combat not self defense)
Another idea Stun Grenades usable by solo crafters only that auto drop on combat (needs a bit of work so not to be exploited)
Plus would it hurt to be able to craft non combat props for entertainers to use .A Plastic variation of a T21 or combat staff
Transig wrote:
I would say that it should be built into the crafting proffessions rather than a seperate and the weapons assigned to it be specific so the moment you pick up your trusty carbine or pistol for combat th special manouvers are disabled also if in a combat group(if you could stun a mob that is attacking the group it would count to combat not self defense)
Another idea Stun Grenades usable by solo crafters only that auto drop on combat (needs a bit of work so not to be exploited)
Plus would it hurt to be able to craft non combat props for entertainers to use .A Plastic variation of a T21 or combat staff
This post seems a bit crafter centric. I suppose that it could be built right into the professions. If they wanted to go crazy overboard, they could make different versions of self-defense for each "non-combat" profession. I think the ability for everyone to have this skill actually would make sense.
Poldano wrote:
I propose adding a new elite entertainer profession and reconfiguring an Entertainer branch to go with it. The new profession would be Comedian, and the basic branch would be Comedy. Special actions acquired with skill level would be jokes and pratfalls, etc. How about an indefinite-length force-run that looks like the three stooges with "woop-woop-woop" side effects? How about a Henny Youngman deadpan line that paralyzes all hostile NPCs, with an accompanying ROFL animation?
Etc. Etc.
Between Sony and Lucas, there must be an infinity of comedy material to use.
My apologies for getting off the point of this thread.
This wouldn't be a bad idea either. I'm not too familiar with the entertainer professions, but it seems likethere is probaby an extra line of boxes or two in the entertainer profession. Or, at least there probably could be. I can picture having a special like, "pratfall" when your act is dying. The NPC crowd could react differently to jokes depending on what sort of crowd it is. There could be jokes that make fun of the Empire and you would only tell them around a group of Rebels. If it is an Imperial group, you could tell jokes about how weak the rebellion is. Trandoshan crowds might like more physical comedy and twileks intellectual.
I think this game needs more mini-games like this. Where having some actual skill in your profession would make you more successful in this game.
Stownhart wrote:
An added idea for mastering this type of class. At master level you could get speacial turn around defense moves. This is widely used in certain martial arts forms. It's simply where you use the force and momentum of an attacking opponent against them. So when they attack, a certain amount of their damage that would have gone on you is reflected back at the attacker. I can't remember the specific name of the style, but this is the bases for Steven Seagal's martial arts style.
I know what you're talking about here, and it sounds like a good idea to me.
Lower levels could have the special called, "lash out". Which is like just taking a wild swing at your attacker. Throws them off for a bit.
At higher levels you get things like, "spinning back kick", "Momentum Shift Throw", "Dragon Swings It's Tail", or "Scorpion Stings." A few of those are Bruce Lee references, but whatever isn't copywrited.
Good Idea.