Architect Archive

Thread: An idea to help crafters and other non-combat professions in the new system.

Mirkwoods
Wed May 04, 2005 7:59 pm
#1



There is a problem with the entertainers not being able to hold weapons which many of them enjoy doing for their dances. There is also a problem with the crafters not being able to get to their harvestors and such without grouping up... and let's face it, if you aren't a combat profession, you can't go out into the wild alone.


I have a proposal for these problems. I realize that this would be a long term type fix, but I do think it would work great. Please feel free to post problems with the system, and fixes.


Proposal: New profession - Self-Defense Practitioner. (this could be changed, if someone can think of a better name.)


This profession is only half the skill points (if not less) of a regular profession. It could even be seperate from points, with the assumption that eventually, everyone whom goes into the wild would eventually develope some skills for self-defense.


It's like a combat profession, but the opposite. When you get away from a fight, you would get points. They would vary depending on how high of a level creature or any MOB really, is that you get away from once you've been engaged in combat. You could also get points by initiating combat and then escaping.


This is primarily for PvE. These skills should either be disabled, orseverely nerfedwhen participating in PvP combat. Perhaps it should even be disabled for anyone whom is in a combat profession, but I think that it wouldn't hurt to have the ability to escape from a battle if you're getting trounced. It would make soloing easier to do. You could attempt to fight a creature, and if you figure out very quickly that you are no match, you can use the self-defense skills to try and get away.


The skillsare not 100% successful against all creatures. The self-defense practitioner would have much better success against levels close to theirs. A low level SDP (abbreviation of Self-Defense Practitioner that I will use from here on out.) wouldhave a very hard time escaping from a rancor, but it would be possible if they were skilled.


-One branch of the tree is; defense against creatures.


Low level would have some special "attacks" although, they are really not attacks. Some might be "move downwind.", "Complete stillness", "make submissive gesture", etc. Different creatures will react to different ones of these "attacks". For example; A voritor lizard will not be able to see you if you use the "complete stillness" "attack". The assumption is that (much like the T-Rex in Jurassic Park) they can only see things that are moving. Using the "move downwind" "attack" will do nothing against the voritor lizard, but will work on other creatures.


Some may be succeptable to more than one thing. Depends on how creative the DEVs would want to get with it.


When you get higher level creatures, it gets harder, because you have to do things in a certain sequence. I.E. Bull Rancor. First you do the "complete stillness" command until it breaks off the attack. If you move though, it will immediately attack you. You would then hit "move downwind" to keep it off your tail. Of course, that is just an example, there will be other "attacks" granted at higher levels. Some will combine two "attacks" into one to make it easier as you get higher.


-The second branch will be; defense against sentients.


This is to defend against aggressive NPC's in the game. This will have "attacks" like "suckerpunch", "Quick knee", "Kick dirt in face", etc.


These are used to "stun" the NPC long enough for you to get away. (If combat professions are kept in,afterthey use this "attack" type, they cannot attack the sentient with a regular attack.)


I can see some fairly humorous animations for these attacks, and perhaps some cursing out (PG of course) from the NPC after you use one of these attacks.


As you move higher, you would get more effective and longer lasting "attacks". Lower level ones would only last a short time, meaning that you would have to hit and beat cheeks. FAST! At the higher levels, there would be more time. A master could probably just walk leisurely away.


- The third branch; Armed self-defense.


These would be nonlethal attacks done with weapons that would stun the NPC, or creature long enough for you to make your getaway. This would work in much the same way as the NPC branch.


I would think that weapon defense is slightly more effective than the non-armed version on NPC's although probably less effective against creatures than the defense against creatures branch.


You would have "attacks" like "hit with gun butt", "short defensive blast", "overload blast", "overhead shot", etc.


The higher your SDP gets, the more effective the "attacks" become.


These would deliver very little actual combat damage, and would never incap anything. In groups, these skills would only protect you from a creature attacking you. If they shy away from you, they will immediately aggro another member of your group.


The important part of this profession is the ability to hold weapons for non-combatants. If the combats are allowed to use this, it would make sense to let them hold the weapons, because a SDP would know more about weapons than any joe-schmo that you encounter on the street.


However, I would say that with the exception of level 1, they only would be able to hold the level of weapon directly below the SDP level held. For example, a level 4 SDP could hold level 3 weapons. SDPs could never hold the highest level weapons (unless they also have a combat profession.)


This would give the dancers their weapons to hold. They don't wanna hold those huge weapons that only masters have anyway.


- Fourth branch; I'm not completely sure, but perhaps; Evasion


You would get these points like combat skill points. They are non-specific to all of the other types, and you only get about half, just like the combat skill points, making this column fill up much slower.


With each level in this branch, you get a small % modifier to possibly attacking creatures.


When you're a master of self-defense, it does not mean that you can kick anybodys butt. It just means that you can avoid getting destroyed by everyone and everything... and hold weapons to be sexy dancers at sexy parties.


Well, that's about it. What do you all think?


P.S. Sorry that I'm so long winded.



Jesus's name is actually Jehoshua.
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Read my fan fiction prequel prequel, here's a clicky:
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Turkana
Fri May 06, 2005 1:13 pm
#2

/applaud


That is quite an ingenious suggestion! The only thing I would recommend adding is a couple of elite tactics that could be useful for when you're confronting groups of creatures. Perhaps something in the fashion of area attacks like /AreaStoneThrow1 or even something like /AreaMadeYaLook1.


Nonetheless, your suggestions are worthy of attention and I propose we start a petition and collect over 13k signatures and present to SOE!



Poldano
Fri May 06, 2005 3:50 pm
#3

I propose adding a new elite entertainer profession and reconfiguring an Entertainer branch to go with it. The new profession would be Comedian, and the basic branch would be Comedy. Special actions acquired with skill level would be jokes and pratfalls, etc. How about an indefinite-length force-run that looks like the three stooges with "woop-woop-woop" side effects? How about a Henny Youngman deadpan line that paralyzes all hostile NPCs, with an accompanying ROFL animation?


Etc. Etc.


Between Sony and Lucas, there must be an infinity of comedy material to use.


My apologies for getting off the point of this thread.



Rebbouse
Fri May 06, 2005 3:58 pm
#4

That is an awesome idea Mirkwoods! That is the best idea I have heard in a long time! I hope the Devs will at least consider adding this proffession to the game. And I think that it should use no skill points, just like the pilot proffessions and now politician. It would be cool to have. Great job!



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Transig
Fri May 06, 2005 8:36 pm
#5

I would say that it should be built into the crafting proffessions rather than a seperate and the weapons assigned to it be specific so the moment you pick up your trusty carbine or pistol for combat th special manouvers are disabled also if in a combat group(if you could stun a mob that is attacking the group it would count to combat not self defense)


Another idea Stun Grenades usable by solo crafters only that auto drop on combat (needs a bit of work so not to be exploited)


Plus would it hurt to be able to craft non combat props for entertainers to use .A Plastic variation of a T21 or combat staff


Mirkwoods
Fri May 06, 2005 9:10 pm
#6







Transig wrote:

I would say that it should be built into the crafting proffessions rather than a seperate and the weapons assigned to it be specific so the moment you pick up your trusty carbine or pistol for combat th special manouvers are disabled also if in a combat group(if you could stun a mob that is attacking the group it would count to combat not self defense)


Another idea Stun Grenades usable by solo crafters only that auto drop on combat (needs a bit of work so not to be exploited)


Plus would it hurt to be able to craft non combat props for entertainers to use .A Plastic variation of a T21 or combat staff








This post seems a bit crafter centric. I suppose that it could be built right into the professions. If they wanted to go crazy overboard, they could make different versions of self-defense for each "non-combat" profession. I think the ability for everyone to have this skill actually would make sense.


Maybe there could be different "special" defense attacks that you get when you get certain levels of non-combat professions. You would loose those, more powerful, attacks when you give up that skill box too, so if you went to a combat profession, you wouldn't get them anymore. The whole point balancing system is very complicated in this game, but it could be very cool. For instance, Architects at level three would get a "collapse wall" attack that would take down higher level mobs long enough for escape. Dancer might have something like, "spinning glitter through" attack. Evey member of the MOB grabs their eyes and kneels long enough for the getaway. Am I getting too carried away with my dreaming here?


I do like the granade idea. There could be like flash granades that act as a diversion and keep a group MOB at bay long enough for an escape. Think of this, the effect of a "daisy-chain" granade that knocks every member of a MOB down at the same time. This could add a little crafting to the profession too, make it a little different from the other professions. The auto drop could work too, but I wouldn't say that it should be 100% of the time. Just not realistic.



Jesus's name is actually Jehoshua.
--------------------------------------------------------------------------------------------------- XENU SHALL PREVAIL!
---------------------------------------------------------------------------------------------------
Read my fan fiction prequel prequel, here's a clicky:
Star Wars Episode 0 Masks of Darkness
The Sith mantle is passed to the next generation, the jedi make contact and discover this remnant of the ancient order of dark-side users. R2-D2 is born!
Mirkwoods
Fri May 06, 2005 9:19 pm
#7






Poldano wrote:

I propose adding a new elite entertainer profession and reconfiguring an Entertainer branch to go with it. The new profession would be Comedian, and the basic branch would be Comedy. Special actions acquired with skill level would be jokes and pratfalls, etc. How about an indefinite-length force-run that looks like the three stooges with "woop-woop-woop" side effects? How about a Henny Youngman deadpan line that paralyzes all hostile NPCs, with an accompanying ROFL animation?


Etc. Etc.


Between Sony and Lucas, there must be an infinity of comedy material to use.


My apologies for getting off the point of this thread.









This wouldn't be a bad idea either. I'm not too familiar with the entertainer professions, but it seems likethere is probaby an extra line of boxes or two in the entertainer profession. Or, at least there probably could be. I can picture having a special like, "pratfall" when your act is dying. The NPC crowd could react differently to jokes depending on what sort of crowd it is. There could be jokes that make fun of the Empire and you would only tell them around a group of Rebels. If it is an Imperial group, you could tell jokes about how weak the rebellion is. Trandoshan crowds might like more physical comedy and twileks intellectual.


I think this game needs more mini-games like this. Where having some actual skill in your profession would make you more successful in this game.





Jesus's name is actually Jehoshua.
--------------------------------------------------------------------------------------------------- XENU SHALL PREVAIL!
---------------------------------------------------------------------------------------------------
Read my fan fiction prequel prequel, here's a clicky:
Star Wars Episode 0 Masks of Darkness
The Sith mantle is passed to the next generation, the jedi make contact and discover this remnant of the ancient order of dark-side users. R2-D2 is born!
Stownhart
Sat May 07, 2005 4:43 am
#8

An added idea for mastering this type of class. At master level you could get speacial turn around defense moves. This is widely used in certain martial arts forms. It's simply where you use the force and momentum of an attacking opponent against them. So when they attack, a certain amount of their damage that would have gone on you is reflected back at the attacker. I can't remember the specific name of the style, but this is the bases for Steven Seagal's martial arts style.
Mirkwoods
Sat May 07, 2005 7:31 pm
#9






Stownhart wrote:
An added idea for mastering this type of class. At master level you could get speacial turn around defense moves. This is widely used in certain martial arts forms. It's simply where you use the force and momentum of an attacking opponent against them. So when they attack, a certain amount of their damage that would have gone on you is reflected back at the attacker. I can't remember the specific name of the style, but this is the bases for Steven Seagal's martial arts style.






I know what you're talking about here, and it sounds like a good idea to me.


Lower levels could have the special called, "lash out". Which is like just taking a wild swing at your attacker. Throws them off for a bit.


At higher levels you get things like, "spinning back kick", "Momentum Shift Throw", "Dragon Swings It's Tail", or "Scorpion Stings." A few of those are Bruce Lee references, but whatever isn't copywrited.


Good Idea.




Jesus's name is actually Jehoshua.
--------------------------------------------------------------------------------------------------- XENU SHALL PREVAIL!
---------------------------------------------------------------------------------------------------
Read my fan fiction prequel prequel, here's a clicky:
Star Wars Episode 0 Masks of Darkness
The Sith mantle is passed to the next generation, the jedi make contact and discover this remnant of the ancient order of dark-side users. R2-D2 is born!
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