Architect Archive
Thread: High number of crafting failures
Since the release of the latest patch, I am getting an unsually high number of failures and critical failures on subcomponents and main items. Overall, this is averaging out to about 50% (or more) of all items I try to create. I set a personal record yesterday and critically failed6 subcomponents in a row and then failed on a large house I was working on.
After upgrading both my crafting tools and personal stations, I am STILL having this problem. My crafting tool has always beenaround 14.6+ efficiency and my crafting station is now around 20+ (not perfect but above average I have been told). I am a 3/4/4/4 architect on Chilastra so just what the heck is going on? Is this a known issue?
Atovia Avo
Master Architect
Master Artisan
Above Average Merchant
i crit 3 times in my "FACTORY"
along with the usual failures. i find it high because they went crit, back to back. only thing i was crafting was generators, 20 of them. took 2 hours for 20 generators when each only takes 128 seconds for a factory to craft. ii think making them more prone to failure is pushment. i lost 10k of good aluminum plus another 5k in other stuff. Im never gonna make money like this.
Given the number of players, if you pick any day randomly, you can find a group of people who have above average failures. On days when there are no patches, these failures are considered to be just bad luck. On patch days, these failures magically transform into silent nerfs.
What you are seeing is probably only random chance failures.
As for the factories losing items the only thign I have had problems with were those **edit** power cores. Last night though I put in parts for 5 and I ended up wtih 5 so that seems to be fixed as well.
I think its just bad luck.
Now if they could only resolve the factories not pulling structural moudles bug.
when I have had strings of crit fails like that, the first thing I do is /sit, /logout, exit, and restart SWG.
For some reason, everytime I have done so, the crit strings appear to stop.
You can add me to the list- I had a run where I failed three times on a med harvestor in a row- Overall in that little span I failed on craft and experiments probably at a 50-60% rate. I think they are going to up Structure Assembly to 100, so that should help keep things a little under control.
-Fitzhume - Master Architect - Kettemore - Keren