Architect Archive

Thread: High number of crafting failures

AeganTarn
Thu Oct 23, 2003 8:06 am
#1

Since the release of the latest patch, I am getting an unsually high number of failures and critical failures on subcomponents and main items. Overall, this is averaging out to about 50% (or more) of all items I try to create. I set a personal record yesterday and critically failed6 subcomponents in a row and then failed on a large house I was working on.


After upgrading both my crafting tools and personal stations, I am STILL having this problem. My crafting tool has always beenaround 14.6+ efficiency and my crafting station is now around 20+ (not perfect but above average I have been told). I am a 3/4/4/4 architect on Chilastra so just what the heck is going on? Is this a known issue?



Lynchmawb
Thu Oct 23, 2003 9:22 am
#2

Same thing with factory runs!
Atovia
Thu Oct 23, 2003 9:29 am
#3

Yup, me also I believe they made some major change they failed to tell us about, I'm also using a 14.6 tool with a 30.0 station. I just had 6 failures in a row and I'm using very good quality resource. It's very frustrating to go through so much resource creating something only to have it crit fail!



Atovia Avo
Master Architect
Master Artisan
Above Average Merchant
Azrael101
Thu Oct 23, 2003 3:49 pm
#4

i crit 3 times in my "FACTORY"


along with the usual failures. i find it high because they went crit, back to back. only thing i was crafting was generators, 20 of them. took 2 hours for 20 generators when each only takes 128 seconds for a factory to craft. ii think making them more prone to failure is pushment. i lost 10k of good aluminum plus another 5k in other stuff. Im never gonna make money like this.




A'zrael
Starsider
Visit us at
Exoduscentral.net
Torlack
Thu Oct 23, 2003 7:58 pm
#5

Given the number of players, if you pick any day randomly, you can find a group of people who have above average failures. On days when there are no patches, these failures are considered to be just bad luck. On patch days, these failures magically transform into silent nerfs.


What you are seeing is probably only random chance failures.

Hiwrac
Fri Oct 24, 2003 6:18 am
#6

I havent failed a thing since the patch (19 fusion generators, 12 other heavy harvesters, a smattering of various medium harvesters, 2 or 3 large houses, a PA hall) other than 1 or 2 walls. This was using a 14.86 crafting tool and a +41.49 station.

As for the factories losing items the only thign I have had problems with were those **edit** power cores. Last night though I put in parts for 5 and I ended up wtih 5 so that seems to be fixed as well.

I think its just bad luck.

Now if they could only resolve the factories not pulling structural moudles bug.
Gla1ve
Fri Oct 24, 2003 6:45 am
#7

when I have had strings of crit fails like that, the first thing I do is /sit, /logout, exit, and restart SWG.


For some reason, everytime I have done so, the crit strings appear to stop.




I may not agree with what you have to say, but I will defend unto death your right to say it
~ Voltaire
Fitzhume
Fri Oct 24, 2003 3:44 pm
#8

You can add me to the list- I had a run where I failed three times on a med harvestor in a row- Overall in that little span I failed on craft and experiments probably at a 50-60% rate. I think they are going to up Structure Assembly to 100, so that should help keep things a little under control.



-Fitzhume - Master Architect - Kettemore - Keren




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