Architect Archive
Thread: Combat destroyable structures best idea I've heard for decay solution
I saw this mentioned in another post, and thought it deserved it's own. Instead of having structures decay over time, why not in some new structures useful in combat that can be destroyed? For example, perhaps a reinforced turret, so if someone goes out and spends faction points on a turret gun they can buy a structure from us that will protect the turret gun(and their faction point investment)that will absorb so many points before it is destroyed. They wouldn't be required to buy anything from us, but if they want the bonus they will.
We've all seen that people are willing to spend any amount of cash (500k for a set of composite!?!) for something that will give them an edge in combat, but balk at paying even 3cpu for a house or structure. Why not give architects something that can be used, even peripherally, in combat?
I really think that ONE thing needs to be fixed before anything is added: factory crates of structural modules need to work in the factories to make walls. It seems like the most minor thing, but it just took me 4 hours to make 8 crates of walls. Like making an international call with a pocketful of nickels, you're just sitting there feeding it one at a time forever. Brutal.
I suspect the idea for letting us make some combat structures would have to have more support from people in here before the correspondent types will even look at it, never mind the SOE employees. I liked the operable furniture thing, too, because I see a clear distinction between people who prefer combat and people who are using this game as a tool for their imagination. The massive majority are combat types so I'd expect the combat structures to be more popular with our customers (and consequently, us).
I'd like to note here that I make ranged powerups, which are peripheral combat items, it's a skill you get real early in artisan, but you have to be eng4/dom4 before you can max one out, and master gives you exp points to spare. If you are patient enough to get the right combination of speed and damage or max and min damage, and then run off 1000 in a factory, you make an absolute killing. I can not make them fast enough, and I can not understand why more people don't make them (they're so quick and simple), you jsut need mineral and chem with 950+OQ, which is easier than you think if you consider liquid petro fuel is a chemical and radioactive is a mineral, you can literally use anything to make them and you get 20-30cpu easily for your trouble.
Anyway on Lowca server I have a vendor and a rebate system where I let the players buy pups at 1800 per crate, but if they buy 10 they can leave an offer for 1000 and 20 leave an offer for 2500 (remember I'm already making 18cpu off them there, I sell them cheap to keep the merch exp rolling in). I do special orders, a backpack of 50 crates for 50K, any combo.
These EXACT same customers bought crates of shields off me when I was an armorsmith, and buy from Merett's Weapons across the street. They would pay ANY amount to get an edge in combat, and since I already have the customer base I need, the combat structures I mentioned would benefit me as much if not more than any arch because of that powerup traffic.
The powerup guide over at allakhazam is almost complete with its list of possible combinations if you want to try it out.
Jaeke