Architect Archive

Thread: House, Furniture, Harvester FAQ Rev. 0.2

Pawlin
Mon Oct 06, 2003 5:27 pm
#1


House, Furniture, Harvester FAQ Rev. 0.2


0.2 changes: Revised format a little, added some newer items, corrected some spelling mistakes.



GENERAL STRUCTURES


Q-0.1: WHy can't I build a house/harvester/factory?



A-0.1: Several things to be aware of: You need to outside of the no build zone around a city in order to build a house. Usually you can't build within 500 or 1000 meters of a house. Also, you there can not be obstructions like other structures and the house needs to be on somewhat level ground. Make sure you've got enough lots available too. You can not be within the radius of a MOB spawn.


Q-0.2: How much do houses/harvester/factory cost? (asked in forums)



A-0.2: This varies widely from server to server and from architect to architect. Contact the local architects on your server for pricing. You may pay more for a ready made deed than if you have to wait. However realize that most houses and harvesters take a lot of materials to make so the prices are in the thousands to hundreds of thousands.


HOUSES


Q-1.1: How many lots does a house take?



A-1.1: Smalls = 2, medium = 2, Large = 6, Guild = 9 except Naboo round small = 1 and Tatooine Guild = 7.


Q-1.2: How much can you store in a house?



A-1.2: The rule is 75 per lot with a max of 250, which translates to:


Smalls or medum = 150, Large or Guild = 250. Naboo round small = 75.


Q-1.3: What does maintenance cost for a house?



A-1.3: Daily maintenance is: Small = 384, Medium = 816, Large = 1200, Guild = 2400


Q-1.4: What do the houses look like?



A-1.4: Pictures and floorplans are available on several player sites, like:


http://www.swgarchitect.com


http://www.ratwhackers.com


The official SWG site has images as well on a Friday Feature from 9/26/03:


http://starwarsgalaxies.station.sony.com/content.jsp?page=Player%20Houses%20Index


Q-1.5: How much does it cost to redeed a house?



A-1.5: The formula for the redeeding cost is 100 x maintenance rate. So if you have a harvester that has a maintenance rate of 30, the redeed cost is 3000.


Q-1.6: My sign is goofed up. How do I fix it??



A-1.6: Beats me. Any help here??


FURNITURE


Q-2.1: How do I move furniture?



A-2.1: You can select the item and then use the radial menu options to move forward or back and rotate left or right.


Or the command /move [forward|back] x will move the item x distance and /rotate [left|right] will rotate 90 degrees or /rotate [left|right] y will rotate y degrees.


Furniture is moved in reference to the character's viewpoint so if you move it forward then it will move away from you.


Q-2.2: How do I hang things on the wall?



A-2.2: Some items drop at a certain height by default such as backpacks. Furniture items including such things as table lamps drop on the floor by default. To move these items up the only way to do so currently is to walk up a flight of stairs and drop the item and then move them off the stairs.


Q-2.3: How do I turn on the free-standing lamp?



A-2.3: Right now you can't. Torches are the only lamp style that actually gives off light.


Q-2.4: Can you make me a chest, cabinet, etc. that I can put stuff into?



A-2.4: None of the furniture items created by Architects allow you to put stuff inside of them. The only exception that kind of fits the bill is the Crafting stations. You can hang backpacks on the walls and use those for storage.


Q-2.5: How do I target or pick up my round Couch / Couch II / Tan couch ?



A-2.5: This piece of furniture is apparently intermittently bugged for some people. You might try waiting a day and see if you have any better luck targetting the item. You can try using the /pickup command where is the name given to the couch such as "/pickup couch". Also if you have someone you trust a lot then you might give them admin rights to your house and see if they can target and move the couch (only do this with someone that you know won't rob you blind).


HARVESTERS


Q-3.1: How many lots does a harvester take?



A-3.1: All harvesters require 1 lot each.


However the physical clear and flat landscape squares required for medium and heavy harvesters is more than a personal.


Q-3.2: How much is maintenance and energy requirement for a harvester?



A-3.2: For mineral, chemical, fora, gas and water:


Personals: 720 credits and 600 energy


Mediums: 1440 credits and 1200 energy


Heavies: 2160 credits and 1800 energy


Energy collectors use:


Windmills: 1440 credits, Solar : 1440 credits, Fusion: 1440 credits.


Q-3.3: Can you build me a large windmill or a small solar generator?



A-3.3: There are 3 generators of energy: wind harvesters, solar generators and fusion generators. Wind harvesters are the personal size energy generator, solars are the medium level and fusions are the heavy.


Q-3.4: How much does it cost to redeed a harvester?



A-3.4: The formula for the redeeding cost is 100 x maintenance rate. So if you have a harvester that has a maintenance rate of 30, the redeed cost is 3000.


Q-3.5: How much do harvesters produce?



A-3.5:


For mineral, chemical, gas, flora:


personal size = 120 res * density /100 per hour


medium size = 240 res * density /100 per hour


heavy size = 420 res * density /100 per hour


For energy:


wind = 300 energy * density /100 per hour


solar = 480 energy * density /100 per hour


fusion = 780 energy * density /100 per hour


Example: a personal mineral harvester on a 58% density would produce = 120 * 58 / 100 = 69.6 res per hour or 1670.4 res per day.


FACTORIES


Q-4.1: Which factory is used to make medical supplies?



A-4.1: The food factory is required to make medical items.


Q-4.2: How many lots do factories take?



A-4.2: Equipment, food and wearables factories take 1 lot. Structure factories use 2.


Q-4.3: How much is maintenance and power requirement for a factory?



A-4.3: Factories require 1200 credits and 1200 energy per day.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Kristania
Tue Oct 07, 2003 3:44 am
#2

K heres the part I dont understand. Why such high maintenance on med house if storage same as a small? Now that I have a medium wish I had just bought two small. Would be less maintenance and yet twice the storage. That just doesnt make sense.



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Laotan2
Tue Oct 07, 2003 4:06 am
#3

what about redeeding a factory? how much maintenance must be in to do that?
Gedd
Tue Oct 07, 2003 6:46 am
#4




Laotan2 wrote: what about redeeding a factory? how much maintenance must be in to do that?



Same as everything else. Maintenance rate x 100.


One note:







Q-0.1: WHy can't I build a house/harvester/factory?



A-0.1: Several things to be aware of: You need to outside of the no build zone around a city in order to build a house. Usually you can't build within 500 or 1000 meters of a house. Also, you there can not be obstructions like other structures and the house needs to be on somewhat level ground. Make sure you've got enough lots available too. You can not be within the radius of a MOB spawn.





This is mostly correct, but there is no 500-1000m limit on building near a house. Anyone seeing that kind of restriction is being affected by one of the other factors (usually a mob). I've got my factory sitting not 15m outside of my house at the moment. Maybe you meant 5-10m?




__________________________________________________________________
Gedd - Master Architect, Kettemoor
Now selling furniture and installations in the new WanderTech Mall!
Located SE of Coronet City on Corellia (705, -5425)


GonzoThomas
Wed Oct 08, 2003 4:56 am
#5

Great FAQ for the newbs Pawlin.


I only see one problem, the factories only use power when they are running. At least that has been my experience.




Tiwo - Bloodfin Server - Master Carbiner, Novice BH
Pawlin
Wed Oct 08, 2003 12:04 pm
#6

Geed,


Yes thanks for the catch. I meant to say 500-1000 within a city rather than a house.


It should read:


Q-0.1: WHy can't I build a house/harvester/factory?



A-0.1: Several things to be aware of: You need to outside of the no build zone around a city in order to build a house. Usually you can't build within 500 or 1000 meters of a city. Also, you there can not be obstructions like other structures and the house needs to be on somewhat level ground. Make sure you've got enough lots available too. You can not be within the radius of a MOB spawn.




Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Wed Oct 08, 2003 11:39 pm
#7

Tiwo,


I did not know that!


So that would make it:


Q-4.3: How much is maintenance and power requirement for a factory?



A-4.3: Factories require 1200 credits and 50 energy units per hour of use. When a factory is not in use it does not use power.



Or maybe not its 100 units per hour of use if the energy use has doubled? Haven't checked if that affects factories. Might have to rearrange all the power usage numbers in the FAQ if that change wasn't just an 'ooops' by the DEVs ... I hope it was just an 'oops'.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Fri Oct 10, 2003 12:28 am
#8

/bump



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Fri Oct 10, 2003 5:58 pm
#9

bump





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
RonsterA
Tue Oct 28, 2003 10:36 pm
#10

any idea how to rotate a house deed before it's placed?..so the front door faces a different direction



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Dalnin
Tue Oct 28, 2003 10:44 pm
#11






RonsterA wrote:
any idea how to rotate a house deed before it's placed?..so the front door faces a different direction





You can rotate structures by right clicking when you are in "placement mode".


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