Architect Archive
Thread: Help! What's Wrong with Harvesters Now?
I posted this in the regular forum and it got buried. I really need to find an answer or alert the devs if this is a new bug. I really need to get these harvs running, they're on low grade!
I just set up three experimented medium harvesters, put 10k power and 10k credits in each, selected the resource and it wouldn't recognize it. When I tried to turn the harvester on, it just told me to select a resource. I do that, but nothing happens. What's going on with them now? Do I have to just trash them and forget the 30k power and credits or what? My other harvesters were working fine yesterday, prepatch and postpatch ones.
Stupid little bug, but to bypass it, just quick relog (Shift+Esc, Disconnect, select char, reconnect), and be sure to dismount if you were on a pet.
Greetz,
Yaick Mokuwinde
There is no message when you try to change resource while mounted or anything else, that you cannot do this while mounted.
So while I figured it out myself pretty quickly, the Devs really ought to notify us why we cannot do things when we cannot do them, rather than making us go through a debug process mentally when something doesn't work.
Happened to me, I had to redeed and move my harvey...
Soon as I pulled it up, a lair spawned and effectively "blocking" me from putting the harvey back down where it was originally. I am thinking the "dynamic" spawn of Lairs/Mob spawn points is some how affecting and stopping machines from working ![]()