Architect Archive

Thread: List of bugs that affect architects

Deoka
Sun Jul 27, 2003 9:28 pm
#1

Architect specificbugs, in no particular order of importance:


1. Harvester mechanism schematic does not load. This gates medium and large flora harvesters.


2. Problems with building Power Core Units in factories. You have to put in the resources for at least 4 to get 2 identical ones (required for PA hall). The rest of the resources just disappear.


3. Cafe table 2 is the same as Dining Table.


4. The master architect Armoire is the same as the Armoire you get at Furniture 2.


5. Lamps do not light.


6. The round couch cannot be targetted once dropped ina house.


7. Ore mining units made in a factory come out individually, not in a crate.


8. There is no UXP for deeds. (Not sure about furniture, but definitely none for deeds)


9. Master architects only have +55 architect assembly and +55 architect experimentation (unless they are Mon Cal). Othercraftprofessions either have +100 to these already or will recieve them soon according to the In Development page.


10. Experimentation does nothing for architects, which essentially makes the entire Constructionline worthless. Increasing durability does not reduce maintenance costs. Increasing efficiency on harvesters does not affect the sample rate.


11. Medium mineral, water and solar harvesters all take between 3-4k materials to make. Medium chemical and gas harvesters take 12k materials to make. The medium flora harvester (when it is possible to build) takes 21k materials, only 3000 less than the heavy flora harvester.


Other bugs that affect architects:


Harvester bugs:


1. At times heavy harvesters use their maintenance at double the rate. This is random and does not always affect the same harvester twice.


2. During periods of server downtime, maintenance is used, but nothing is harvested and no power is used. This was very obvious during the 8 hour downtime one daylast week.


Factory bugs:


1. Admin has no access to input or output hoppers.


2. The factory owner gets all factory xp, even if an admin loads a schematic.


3. The factory must be loaded on someone's screen for the owner to get any xp at all.


(The following factory bugis based on Holocron's post about factory advantages after the factory xp cut)


4. Factories produce items MUCH slower than can be crafted by hand. Holocron posted that factories produce faster than hand crafting.


Factory crate bugs:


1. At times items can not be removed from crates.Sometimes the count decriments by 1 and goes back up again. At other times, items can take up to an hour to appear in your pack. This seems to be tied to server or database lag, as switching subservers or simply waiting fixes the problem. It can be a real pain however.


2.Factoriescan not use items from crates as components. You must load them all by hand.


3. Crates appear in the crafting tool, but you cannotuse them in the schematic. You must remove the items from the crate by hand.


Other bugs that affect us:


1. Sometime recently input hoppers on private craft stations with optional components broke. You can not access them anymore.


2. All houses have the same item limit regardless of size.


3.Itemson a vendor count toward the house item limit. (not sure if this is actually a bug, however it gates "shopping malls" even ifitem 4 belowis fixed).


4. Broken admin options on houses prevent players from sharing a shop.


5. Resource containers bought from a vendor often cannot be retrieved.





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
Cyberthugg
Sun Jul 27, 2003 9:36 pm
#2

Thanx I been looking for a list to unclude in my personal thread so i can keep track of all the bugs/missing features associated with architect.
ShaneMcMahon0
Sun Jul 27, 2003 11:38 pm
#3

we should all just slash bug this everyday tell they fix it, there is power in numbers



SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
ComicsGuy
Mon Jul 28, 2003 12:40 pm
#4

[quote]3. Cafe table 2 is the same as Dining Table.[/quote]


Actually, the picture in the schematic makes the Cafe Table 2 and Dining Table appear to be the same. But when they are made, you'll see the Cafe Table 2 is a shorter version of the Dining Table.


NOTE: This was true in Beta, not positive about the live version, since I have not made either table personally. But I've seen both tables in people's homes, so I assume it's true.

Deplo
Mon Jul 28, 2003 12:45 pm
#5

The cafe table 2 is shorte and has diferent legs.


I have not had any trouble targeting, moving or picking up,the curved couch.


Not being able to pick up that stupid ballot box in my house is a problem though.(and no, /pickup does not work)




Deplo
Master Architect
Bestine, Tatooine
Kauri Galaxy
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