Architect Archive

Thread: Factory Crate Bug

GoddessofDeath
Thu Jul 24, 2003 10:51 am
#1

I used my factory to make 100 structural modules in a crate. After it was completed I was able to split 15 modules out of the crate. Then it stopped letting me remove them and I have a crate of 85 modules that I cant seem to use.


I have relogged many times, givin to a friend to try, and even got down into my underpants with a empty inventory and still no luck.


Has anyone else had this problem and is there a cure? I am very nervous about making more crates because of fear of wasting more resources. I lost alot of ore from this experience if there is no fix for it.


I have also /bugged it and reported it to CSR. Of course I havent gotten a response from CSR either. It has been about 3 days now.

Padashar
Thu Jul 24, 2003 10:53 am
#2

This happens with me at times also but it always occurs on the end 2 crates. I have logged out and back on the next day and I can remove them then. I'm always able to remove them eventually - it just takes time.



Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
El'Fissa Estate(Moving - LOC to be adjusted) Naboo (between Theed and Lake Retreat)
Praetorian Emporium contains Master Quality (Architect, Tailor, Droid) Items

http://gamerscove.net/harvester.html (Calculate your Harvester)
Xolanne
Thu Jul 24, 2003 10:53 am
#3

I had the same problem a couple of times. Not sure what causes it but it goes away with time. I have found that going for a shuttle ride seems to consistantly fix it or logging off to go watch a movie. Not sure what causes it but it happens to me all the time.



Xolia Starstrike - Humble Healer
Captain Ishioni Dustrider - Rebel Medical Corps

GoddessofDeath
Thu Jul 24, 2003 11:00 am
#4

I hope my problem fixes itself. Its been about three days now and I still cant use them.


Also a new problem that developed yesterday is that I cant put any items in my vendor. I only have 6 items in it and everytime I try to add another item, no matter what it is, I get "Cant place a invalid item in vendor" message. If I remove a item I can add another but it wont let me put in a 7th item.


Looks like im going to have to go to the general store and stock up on Raid to get anything done in my shop.

Archon-PR
Thu Jul 24, 2003 1:04 pm
#5

- You took off all your clothes except your underpants? *insert web cam joke here*


- OHHH you mean your CHARACTER. Okay.






- (In-game: Venack Ouse, Architect in the service of The Trader's Guild on Tarquinas. http://www.tradersguild.net)
Archon-PR
Thu Jul 24, 2003 1:07 pm
#6

- And by the way, yes, you now get only 10% xp for items created in a factory, which is how the devs intended them to work.


- And this isn't just a hindrance to architects, it hinders all the crafting professions equally, so we're all even on this one.


- All it means is that factories are only useful when you absolutely need identical components, or when you max out your XP at master and just want to automate things.




- (In-game: Venack Ouse, Architect in the service of The Trader's Guild on Tarquinas. http://www.tradersguild.net)
Tokmirr
Thu Jul 24, 2003 3:09 pm
#7

so all it does is nerf the crafters who werent in beta and didnt exploit the full xp of factories then? Nice fix. Screw this off to pistoleer for me.



Tilliak Von-Tyrsonn
Indepentant artisan/smuggler
Xaoss
Thu Jul 24, 2003 5:01 pm
#8

I am having the same problem here. I had about 50 structural modules that I tried to pull out of crates and they just never went into my inventory, tried logging off, tried shuttling, tried everything. Its been about 3 days for me as well. Now I have a new problem, I pulled 5 wall modules out of a factory crate and they went into my inventory just fine, but whenever I try to use them to make something it says "invalid ingredient" **edit** is that all about? I'm just trying to make a medium Naboo house and a food factory. I've never had this problem before, and I made a house out of the first 5 wall modules I pulled from this same crate, I have no clue what is up.


Erebuss


Architect - Naboo - Starsider

Spenzio
Thu Jul 24, 2003 6:15 pm
#9

I'm having the same problem, and it's driving me nuts. Unable to access the items in the crate.



R.I.P. Star Wars Galaxies: June 26th 2003 - November 15th 2005
Account ends on: Dec 24th.
IF YOU DON'T LIKE THE NGE, CHANGE YOUR ICON TO TEST CENTER
MagusAlbertus
Thu Jul 24, 2003 6:19 pm
#10

sleep on it, it'll work when you wake up.
Padashar
Thu Jul 24, 2003 6:52 pm
#11

Okay the same thing happened to me in game tonight and so I've decided to post my theory on the crate bug and see if any of you agree/disagree or can see an avenue here.


Here was my test platform:


I processed a schematic for 100 structural modules and put the schematic in the factory. I only put enough resources to finish 50 items. Halfway through the process, I stopped the job. I pulled out a crate with (23) structural modules. I decided to pull out all 23. When I got down to 14 it stopped. Everytime I tried to pull out another it would count down and then count back up again. This is the known bug we are all talking about.


Well I got it to reproduce so I continued on my testing. (Been in beta for so long its second nature)


I continued the remainder of the job until it processed the other (27) structural modules. I pulled out that crate from the factory and could get none of the items off the crate. So now I had two separate crates of (14) and (27) and couldn't get it to come out. I started thinking that perhaps the factory job was causing a problem with the crate since the items came from the same factory schematic and it may think the crates are still being processed. So, here's what I did.


I removed the schematic from the factory and halted all production. 20 minutes later, I could retrieve (ALL) of the modules from both crates. I did not log off and I did not zone into another city. I just waited til after I halted production and removed the schematic and 20 minutes later it worked.


Here is my theory:



  1. It's either lag related

  2. It's either factory related by schematic and a link to the job and the (pre-pulled) crates

  3. It's either related to some type of factory database system that allots x number of factory items from the database, so you have to wait for other players to finish pulling their crates

  4. Or, It's all of the above.

Let me know what you think and if anyone tested something similar, holler.


I hope this info helps.




Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
El'Fissa Estate(Moving - LOC to be adjusted) Naboo (between Theed and Lake Retreat)
Praetorian Emporium contains Master Quality (Architect, Tailor, Droid) Items

http://gamerscove.net/harvester.html (Calculate your Harvester)
Xaoss
Thu Jul 24, 2003 7:44 pm
#12

Actually, that is not the known bug we are all talking about. My factory crates count down just fine, they don't count back up to anything. They stay with a blank number. And to you who said to sleep on it, did you not read the fact that its been 3 DAYS, not 3 hours, not 3 minutes. DAYS. I've slept on it several times and it still isn't working. Now to mention, those wall modules I couldn't get to work earlier dissapeared out of my inventory when I got kicked out of the game and came back in. Now they are gone too. So now I've lost a total of 100 structural modules and a lot more resources to boot. Something needs to be done.


Erebuss


Architect - Naboo - Starsider

CorbantisSnyder
Thu Jul 24, 2003 7:53 pm
#13

these problems seem to have been addressed and fixed in last patch. I managed to empty 200 structual's from my crates without issue today, (first time EVERY) it was awesome!



I'm not sure if this is the same to everyone... looks like they have stuff under control now.



Zarko Snyder


Corbantis Galaxy


Master Architect

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