Architect Archive
Thread: What needs to happen...
Aye terror I completely agree. The only way to balance the market is to make it so it takes more than one profession to go from ground to market. I recently posted a revamping of Professions that included bringing back Miner as well as adding 3 more professions. Then limiting use of certain structures to those professions. Such as extractors to Miners, Factories to Industrialists and Business buildings to Merchants.
Restrict the availability of ore's and the price will go up and the only ones being hurt will be us, weapon smiths sell 120 resource guns for 20 to 30k you think it will hurt them.. no. It will most certainly hurt us.
Actually the biggest issue and the devs just can't code for that is ourselves. We have architects that are adamant about selling for below the cost of building and insisting they are making a profit. Not once realizing that they are creating the poorest of the crafting classes. Some of this is just power levelers and pa leveled architects that don't care some is just ignorance of the true costs of building a home. The days taken to gather the resources, the hours used to craft a single home and the totaly exasperating and defeated feeling of failing on a house or factory deed and losing all that time and effort.
This is also jading people to paying higher costs. I was talking to someone in game and told them I had settled on charging 4 credits per resource and he thought gee thats awfully expensive. Once I told him about how people are paying 166 credits per resources for weapons and armor he had little more to say. I mean really you will pay 166 credits a resource for a FWG5 that takes 120 resources but 4 credits a resource on something that can break the creator if it fails isn't a fair price?
People are selling resources on the bazaar for 5 to 20 credits and getting it because weaponsmiths and armorsmiths just don't care they can charge 10 to 20 times that for the final product. The answer is not restricting harvesters or creating another class of crafter. If anything what needs to be done is the 10 lot restriction lifted to 20 and the resource shifts restricted to monthly. Once there is a glut of resources then it will be easier all around for crafters. Still moreso for weapon/armor but as it stands now any restrictions on an architects abilitys will only make it more difficult not less.