Architect Archive

Thread: Rumors about change in crit fail behavior in todays patch?

LeafyDoom
Mon Jul 28, 2003 1:22 pm
#1

I've heard a few rumors via other forums that folks are getting their components (but not resources) back from critical fails on the final combine for structures such as large houses and factories.


The behavior as described is that they get a failure but the crafting tool still has a timer on it and after the timer ticks down the subcomponents pop back into the crafters inventory but the resources that were used are gone.


Theexamples I've heard wereall Architect related.


Can anyone that's gotten a critical failure today confirm or deny?


If only we could count on actually getting patch notes for these things...

Ditolus
Mon Jul 28, 2003 2:38 pm
#2

i have not seen this but it would be awesome.
Vasser
Mon Jul 28, 2003 2:49 pm
#3

how about posting a link to this thread you have seen?


Although I won't see it ... on the way home ... I'll varify in about 2 hours. Have a Large Naboo house to make tonight.




~Vasser Kindreadth~
--- Master Artisan / Master Architect / Novice Pistoleer/ Millionaire w/o a D A M N thing to spend it on---
Radiant - Talus - Nashal
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Head West out of Nashal along the south side of the River. 1500m and you are there!
Ditolus
Mon Jul 28, 2003 4:20 pm
#4

i dont think the game was patched today. at least not clientside
Nor
Mon Jul 28, 2003 7:57 pm
#5

I am sure I got this last night. I had 20 structure modules. I put 10 into a wall unit and failed, 10 left.... I put them into a wall unit and failed again. No structure modules, then I opened up my invent again and suddenly I have something like 14 structure modules there. Was abit confused but pleased all the same
Malumalu
Mon Jul 28, 2003 8:24 pm
#6

Ok I think it was Sunday I had something weird happen. I was building a factory or med chem extractor I think. All I remember was I had 2 wall modules maybe a power core unit and some kinda storage module. I finished the last wall and combined everything and got my factory. Now I go on and sell the factory then some time later I open my inventory and everything was there except one wall module. Hmm so I tried to make another factory- combine and another one appears. Wow that was a nice surprise. Well I go on and later that day again everything appeared but 1 wall module. I think I made about 5 factories before the stuff stopped appearing. No idea what did it but sure was a fun ride.
Ditolus
Mon Jul 28, 2003 8:57 pm
#7

yea it happened to me too. i got 10 structure modules back from a failed small house crit. they only appeared though i think when i had opened up enough room in my inventory. and they suddenly appeared
FA
Mon Jul 28, 2003 11:35 pm
#8

I failed a Medium today and got nothing back.



--------------------------------------------
Anduran
First month Master Arch solo - ran to my harvesters baby.
Former Master
Architech-Weaponsmith-Creature Handler-Swordsman-Shipwright-TKA
RSF Ace
Corsec Ace
FA
Tue Jul 29, 2003 4:43 am
#9

My crafting stations are 84%, Don't remember the tools but they are very good as well. I'm thinking Crits are just randoms to.. spice up life. Until proved otherwise



--------------------------------------------
Anduran
First month Master Arch solo - ran to my harvesters baby.
Former Master
Architech-Weaponsmith-Creature Handler-Swordsman-Shipwright-TKA
RSF Ace
Corsec Ace
Padashar
Tue Jul 29, 2003 5:35 am
#10






toolman70 wrote:

Well I havent seen this happen but (knock on wood ) I have had a tremendous decrease in crits once I went to a Crafting station made of only the best possible components and had him make me 5 arch (master tools he named them) . 98% quality stuff and they work real well .


I didn't think it would make a difference , but since im grinding away at Architect i decided to give it a shot .


100 structures made with old tools 60% and no crafting station . 26 failures (omg couldn't believe this myself . What a waste


100 structures made with new tools 98%(dunno) and ultimate crafting station


6 failures out of the 100 ...


Im in the middle of running more tests on the new tools , but i never critted on the final product yet ( GOD please forgive me for jinxing myself LOL) . It seems the quality has something to do with these tools no doubt there . Wish I would of had these earlier ...







Yep I posted the 99% tool post sometime ago and people didn't listen to me. They do help.



Padashar Rashere - Master Artisan / Master Architect / Droid Engineer
El'Fissa Estate(Moving - LOC to be adjusted) Naboo (between Theed and Lake Retreat)
Praetorian Emporium contains Master Quality (Architect, Tailor, Droid) Items

http://gamerscove.net/harvester.html (Calculate your Harvester)
gweth
Tue Jul 29, 2003 5:45 am
#11

Wouldn't it be nice if the tools displayed their stats like all the weapons, armor, and eveything else in the game does.
kailusdog
Tue Jul 29, 2003 7:05 am
#12

I've had massive critical failure increase in Sunday and not getting anything back. Failed on a factory yesterday and got nothing. I'm around 35% failures since Sunday.
toolman70
Tue Jul 29, 2003 12:22 pm
#13

Well I havent seen this happen but (knock on wood ) I have had a tremendous decrease in crits once I went to a Crafting station made of only the best possible components and had him make me 5 arch (master tools he named them) . 98% quality stuff and they work real well .


I didn't think it would make a difference , but since im grinding away at Architect i decided to give it a shot .


100 structures made with old tools 60% and no crafting station . 26 failures (omg couldn't believe this myself . What a waste


100 structures made with new tools 98%(dunno) and ultimate crafting station


6 failures out of the 100 ...


Im in the middle of running more tests on the new tools , but i never critted on the final product yet ( GOD please forgive me for jinxing myself LOL) . It seems the quality has something to do with these tools no doubt there . Wish I would of had these earlier ...


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