Architect Archive

Thread: Why construction factory uses 2 lots while all the others use 1 ?!

SummerDream
Tue Aug 12, 2003 8:59 am
#1

as if we didn't have lot troubles already






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MasterNilty
Tue Aug 12, 2003 9:16 am
#2

cause if you look at it its teh side of a house.. and It makes buildings.. Takes a lot more space to store a wall unit then a lil pistol you can stick in your pocket.
Knocky
Tue Aug 12, 2003 9:52 am
#3

The Devs will say it's because of the size.


In reality the Devs hate us, so therefore is they get an opportunity to screw us over, they will.


Plain and simple.


They know we need harvesters, they know we need a house to have a Crafting Station, they know we need a factory. They are trying to force us to buy a second account to get around them screwing us over.

Finglefinn
Tue Aug 12, 2003 1:43 pm
#4

The thing is HUGE. The first time I ran across one I was amazed at how large it was. I think 2 lots seems to be about right. By forcing players to have a limited number of lots, it forces an element of conservation and thoughtfullness on our part as well as the economy. In beta they had miners as a profession. Well even though there are no miners as a profession, I know quite a few folks that are doing it. I like the idea that each of us will have a hard time being fully self sufficient.
LeafyDoom
Wed Aug 13, 2003 12:11 am
#5

My bet is that it's yet another oversight. Just like small naboo houses, style 2 only take 1 lot when all other smalls take 2 lots and Tattoine PA halls take 7 lots when all other PA halls take 9.


And why medium mineral harvesters use 3 structure modules when other mediums take 3 wall modules and heavy mediums require six identical plus a 7th similar wall module when other heavies need 5 similar wall modules.


And why bodyshot 2 is better than bodyshot 3, why weapon slicing is worse at slicing 4 than at slicing 2, etc etc ad nausium.

SummerDream
Wed Aug 13, 2003 6:10 pm
#6

I know it's huge, but i still don't find fair that if all the other crafters have to waste just 1 lot for factory, we have to waste 2. We already consume an unreal amount of resources even to buy a toilet and depend from harvesters like a drug ..


And buying resources from specialized "miners" is not something really doable, if you want to actually sell things. You hardly will find decent resources at less than 4 credit each and if i charge 4 credit each for materials used on my deed i have already big big big troubles selling items .. so only way is getting them myself, or use high prices and don't sell anything anyway.






Thank you for your loyalty to our company. We are here to provide a positive employment experience. Therefore, all questions, comments, concerns, complaints, frustrations, irritations, aggravations, insinuations, allegations, accusations, contemplations, consternation and input should be directed elsewhere.
~Have a nice week!
Knocky
Wed Aug 13, 2003 6:28 pm
#7

Question:


Do Tailors, Weaponsmiths, Armorsmiths, DEs, Chefs, Docs even come close to using the same amount of resources that a Architect does?


No?


I did not think so.


Thank you Devs for the double nerf.

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