Architect Archive
Thread: Why construction factory uses 2 lots while all the others use 1 ?!
The Devs will say it's because of the size.
In reality the Devs hate us, so therefore is they get an opportunity to screw us over, they will.
Plain and simple.
They know we need harvesters, they know we need a house to have a Crafting Station, they know we need a factory. They are trying to force us to buy a second account to get around them screwing us over.
My bet is that it's yet another oversight. Just like small naboo houses, style 2 only take 1 lot when all other smalls take 2 lots and Tattoine PA halls take 7 lots when all other PA halls take 9.
And why medium mineral harvesters use 3 structure modules when other mediums take 3 wall modules and heavy mediums require six identical plus a 7th similar wall module when other heavies need 5 similar wall modules.
And why bodyshot 2 is better than bodyshot 3, why weapon slicing is worse at slicing 4 than at slicing 2, etc etc ad nausium.
I know it's huge, but i still don't find fair that if all the other crafters have to waste just 1 lot for factory, we have to waste 2. We already consume an unreal amount of resources even to buy a toilet and depend from harvesters like a drug ..
And buying resources from specialized "miners" is not something really doable, if you want to actually sell things. You hardly will find decent resources at less than 4 credit each and if i charge 4 credit each for materials used on my deed i have already big big big troubles selling items .. so only way is getting them myself, or use high prices and don't sell anything anyway.
Question:
Do Tailors, Weaponsmiths, Armorsmiths, DEs, Chefs, Docs even come close to using the same amount of resources that a Architect does?
No?
I did not think so.
Thank you Devs for the double nerf.