Architect Archive
Thread: *** Surprise!!! ***
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TGPO
Thu Sep 04, 2003 6:24 am
#1
Not a SINGLE Architect-related fix in the enormous patch notes for today. Not one.
Yeah, I know there are a couple of crafting and mining fixes that impact us, either directly or indirectly, but not one fix specifically for us, again...
I was looking for one small fix of any kind, heck, something seemingly simple like fixing factory-crated power cores.
Nada.
Ever feel like you're a mushroom?
Paulpatine
Thu Sep 04, 2003 6:40 am
#2
Yeah.. big shocker... we don't have the numbers to complain... combat classes out number the crafters by something like 10 to 1 or worse. Yeah.. they fixed the factories. Now I don't have to redeed when I get components to critical fail on final assembly.
HEY DEVS!!!! GIVE US A PURPOSE IN THIS WAR!!! I WANT MY TURRETS!!!! I WANT MY FACTION SCANNERS!!!!! I WANT MY DEATH STAR!!!!... (I wonder how many wall modules THAT would take :smileysurprised
silvrhand
Thu Sep 04, 2003 7:00 am
#3
Yah,
You think they could slap some schematics on the numberous other 3d models they have around already created.
I mean how hard is it to take some of the furniture from Nym's Stronghold and create a schematic from it. Or even at least put the *RIGHT* graphic on the master architect amoire..
I can understand big changes that need a lot of work such as experimentation and stuff. But they could be fixing/tweaking little thing but it seems we just get passed over.
You think they could slap some schematics on the numberous other 3d models they have around already created.
I mean how hard is it to take some of the furniture from Nym's Stronghold and create a schematic from it. Or even at least put the *RIGHT* graphic on the master architect amoire..
I can understand big changes that need a lot of work such as experimentation and stuff. But they could be fixing/tweaking little thing but it seems we just get passed over.
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