Architect Archive

Thread: Any way to make factories use crates?

Brian9824
Thu Sep 04, 2003 6:35 am
#1

I've heard mixed reports about factories pulling items out of crates. I just made 500 structural modules and before I empty them into miner I want to see if factories will pull them.



Ta'koka Hyho
Creature Handler / Commando
CandaVespin
Thu Sep 04, 2003 7:46 am
#2

I haven't gotten factories to pull struct mods out of crates, however, with the factories suppsodely being "fixed" this may work now.



Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
JazzmanianDevil
Thu Sep 04, 2003 8:17 am
#3

Hoping somebody is available to log in and test this out. I would be extremely happy if we could put crates of structure modules in the input hopper now.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

ImLucas
Thu Sep 04, 2003 8:51 am
#4

Well, I've just now made some microsensors and it pulled the items out of the crates... now I don't have to manually extract em when making these... Yay!

-Loserwan Ka'newbie



┌──────────────────────────────────────────────────────────────────┐
This thread has been tainted by Loserwan Ka'Newbie of Tarquinas.
└──────────────────────────────────────────────────────────────────┘

Brian9824
Thu Sep 04, 2003 8:55 am
#5

Dont cheer just yet. I've heard that once you go through your 1st crate it wont pull em anymore.



Ta'koka Hyho
Creature Handler / Commando
bonesbro
Thu Sep 04, 2003 9:18 am
#6

They still do not take structural modules out of crates to make walls.



bonesbro <Drunken Badgers>, Master Architect of Tarquinas
Visit our city on Talus at -1000, 500 - just look for the Drunken Vendors on the map
Hiwrac
Thu Sep 04, 2003 1:24 pm
#7

Imade 95 micro sensors today with crates, I seeded it with 3 items of each of the subcomponents from the first crate then dumped all 4 crates of each subcomponent in, worked fine.
Rogan_Blackheart
Thu Sep 04, 2003 8:05 pm
#8

I can confirm that this does NOT work. Its only for certain items however. People have been getting stims to pull items out of crates since well BEFORE this patch and previous ones (I was told it was hit or miss but it was doable). But I have been waiting for the structure factories to make wall modules out of structure module crates and its STILL NOT WORKING. It eats 1 set of your raw resources and your crate count stays the same. You get a message that you are out of components. Component needed : structure module. I also read a dev (dont recall who) posting that you MAY have to redeed and place again your factory before it takes effect. So to make sure I build a SECOND brand new Structure factory and tried again. Failed with the same results. I also tried making a new wall module schematic for laughs... no change.



Also a sidenote... I may have read the patch notes wrong but I got the impression that any energy resource with a potential energy statistic of over 500 would be worth double power. I put in one cycle of power into my brand new factory (50 units) and it went to 0:1... I put in 100 units after that (150 total) and it went to 0:3... same old same old. I havnt tested this out on a harvester yet but this is not working as intended either it would seem

Deoka
Thu Sep 04, 2003 8:09 pm
#9

The potential energy thing is working fine as far as I can tell. I had 52k radioactive on me (PE 879) and when I opened the power menu on a harvesterit showed I had 90k power.





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
BlackPearl
Fri Sep 05, 2003 4:22 am
#10

My factory just finished a run of 95 Micro Sensor Suites.


I put into the factory: (in this order)


Steel


Metal


Ore


Copper


Inert Gas


25 Crate of Electronic GP


25 Crate of Electronic GP


25 Crate of Electronic GP


24 Crate of Electronic GP


25 Crate of Control Units


25 Crate of Control Units


25 Crate of Control Units


24 Crate of Control Units


25 Crate of Energy Distributors


25 Crate of Energy Distributors


25 Crate of Energy Distributors


24 Crate of Energy Distributors



I used the same order that is in the datapad for Micro Sensor Suite. I used the Schemtic that gets put in your datapad when you get the skill box that lets you make the object, not the schematic thatI created on my station to do this particular run (those resources get alphabetized as does the list you get from the factory when you choose "List Ingredients Needed").

JazzmanianDevil
Fri Sep 05, 2003 5:26 am
#11

Still not pulling structure modules for wall units as of last night.



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

BlackPearl
Fri Sep 05, 2003 6:42 am
#12

I will confirm, it won't pull struct mods out of crates to make walls.
Page 1 of 1
Previous Next