Architect Archive
Thread: Has anyone had luck putting crates into input hopper?
patch fix:
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has anyone got this to work...i put crates of identcial bricks into ingredent to make walls and it keeps saying out of ingredents after 1 min of running..not taking bricks out it self.does the bricks need to be made after patch think ones im useing made after
any idea's any one get to work?
What the update note refers to is CRAFTING STATIONS and unfortunately, not FACTORIES. It worked great with a structure or general crafting station (or kit). But yeah, with factories, you still have to sepearte them out from the crates.
structural modules come in crates of 100. what they did is make it where u can SPLIT the crate down to 10 10 item crates..... specifically so u can make wall modules with.
the factory "should" be able to use the 10 item crates for each wall that u make, theoretically solving the factory problem.
i however have not tried this as im not mining ore at the moment. if anyone tries this, please post your results.
Putting crates in Factories works with artisan schematic, at least the ones I have tried.
I think the reason it doesnt work with walls is because when you make a schematic that requires a sub componant it lists the serial number with the ingrediants needed. When you make a schematic for walls, the structural modules for some reason do not need to be the same serial number as the ones you originally used. You can see in the schematic there is no serial number listed next to the the 10 structural modules listed. The factory probably pulls out things from the crat based on the serial number.
An easy fix to this is to this is to list the proper serial numbers in the schematic lik all the other items I have seen.
-Chewan
I haven't tried splitting the structure modules yet but I do know that where I used to be able to double-click the crates of modules to extract one I now have to use the radial to pull from the crate adding tons of time to the manual putting in of modules into the hopper.
They just keep thinking up new ways to screw us Architects over.
I have tried splitting them in to just 10 per wall. But that did not work. I am redeeding my factory now. So I will let you know if that worked or not.
My money is on NOT!
Trading Spaces,Intrepid
Well, Redeeding the factory does not fix the issue. So now it is going to take twice as long now to make walls out of the factory.
Trading Spaces,Intrepid
the factories work with other crates, just not with structure mods.
i have successfully made a run of master chairs (with crates of synth cloth) with no problem.
it does seem that the lack of a serial number is the hangup with structure mods. i don't agree that the fix is to require serial numbers on them. that means that all bricks would have to be factory crated identicals, which is silly.
if anyone has found a way to get crates of bricks to work, please post
is it just me who thinks.. Dear god it has almost been half a year now.. Fix the stupid structural module crates in factories. At least fix this before cities. make walls require identical.. whatever.. i just want it to work
Aratar (someone way too lazy to hand craft)