Architect Archive

Thread: An Egregiously Indecent Proposal to Mitigate Hoarding

Poldano
Tue Aug 02, 2005 6:31 pm
#1

I've been toying with a new proposal to mitigate this serious non-problem, and I think this one will have something to please all parties, while looking out for us number ones.


I propose the creation of a new structure type, called a refinery, that converts any named resource into another named resource of the same type for which the structure operator has a sample.


The effectiveness of conversion will depend partly on the worst-case attribute ratio of the sample resource with the resource to be converted., and will depend partly on the experimented conversion effectiveness of the refinery. For example, given two resources with identical stats except for OQ, if the sampled resource has an OQ of 1000 while the resource to be converted has an OQ of 500, on a harvester with 100% conversion effectiveness, 1 unit of resource will be produced for every 2 units of original resource consumed. There will be a limitation in that it will never be possible to get more post-conversion than was available pre-conversion.


Refineries would be at least as complex and resource-intensive as heavy harvesters. The multiple experimentation lines would include effectiveness (mentioned above), basic conversion rate (similar to BER), and hopper size. There would thus besome tradeoffamong getting the most quantity out of the resources input, getting the product faster, and increasing the amount that can be processed.


There would be at least as many refinery types as there are harvester types or recycler types.



There are lots of potential wrinkles to this idea, but this is the core of it.


Saego, Wanderhome.
Pawlin
Tue Aug 02, 2005 8:05 pm
#2


Hmm. Something like this might work. But I think it would have to be more like a 1-to-5 ratio or maybe 1-to-10. Grind stuff is work 1-2 cpu average and good stuff is more like 5-20 cpu. So to keep from goofin up the resource market I think a higher conversion ratio would be better.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
pizzathehut67
Tue Aug 02, 2005 9:20 pm
#3

recyclers... you forgot about those


whats to stop someone from pulling millions of worthless minerals of the same type... throwing them in a recycler and then refining them into the good stuff?



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Pawlin
Tue Aug 02, 2005 9:29 pm
#4






pizzathehut67 wrote:

recyclers... you forgot about those


whats to stop someone from pulling millions of worthless minerals of the same type... throwing them in a recycler and then refining them into the good stuff?






I think the idea is something like recycler but different.


Recyclers only output grind quality stuff with stats of 200 across the board. So I don't think they'd have any impact on this refinery idea.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Kaomond
Wed Aug 03, 2005 2:43 am
#5

The problem i have with all these anti-hoarding of resources sugestions that people are making lately is that i cannot afford the lots to run enough harvester to have a decent enough stock of any one resource needed to mass produce, so i rely on hoarding as much as i can from a single spawn over as long as possible to be able to make up factory runs, expecially on things like walls etc, and ijust cannot gethold of any recyclerson my server, been trying to get ore, metal and chemical recyclers forever hehe.That's why i like the idea behind this sugestion it would cutdown the hoarding of specific spawns but still allow those who don't have enough lots to harvest enough in a short period of time to mix and match resources of the same type and get a decent stock.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


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Akkori
Wed Aug 03, 2005 8:08 am
#6

I would love to see refineries similar to this. You have to have a sample of the resource you want to make, then input Smelted materials, and it spits out the stuff you want at about a 1:10 ratio. This would go a long way to makeing it possible for players who missed the best ever resources to get very small amounts and have the potential to sell better goods.


It would indeed reduce stockpiles. I have several million crappy Ore I would send through immedietaly.




Odano Akkori
First Mayor of Tempest
Jaxian Bay
Elder DE, Rifleman, Swordsman

Jedi will never be a starting profession...Looted items and quest items will never be better then crafted items, this is not a loot based game...CH will return shortly...CH and BE will not be back in game...Rangers are getting their revamp next!...The stealth system will not be changing in the spy expertise...Need any more examples of things the devs said that did not hold true?
Cafa
Wed Aug 03, 2005 9:41 am
#7






Akkori wrote:

I would love to see refineries similar to this. You have to have a sample of the resource you want to make, then input Smelted materials, and it spits out the stuff you want at about a 1:10 ratio. This would go a long way to makeing it possible for players who missed the best ever resources to get very small amounts and have the potential to sell better goods.


It would indeed reduce stockpiles. I have several million crappy Ore I would send through immedietaly.







I'd take a 20 to 1 ratio to get more Douse and Pruton! (Tempest bests).


Fivo Asia


Message Edited by Cafa on 08-03-2005 09:41 AM



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

garrac8
Wed Aug 03, 2005 10:26 am
#8

I've been gone for a bit here, could someone explain this hoarding thing to me? Is this a big problem?



Garak - Master Artisan/Novice Architect
Pawlin
Wed Aug 03, 2005 10:31 am
#9






garrac8 wrote:

I've been gone for a bit here, could someone explain this hoarding thing to me? Is this a big problem?






Dvnce our correspondent has said that we get some push back from the DEVs because they think hording is a problem in the game. SO they don't want to implement chnages for us cause they say it will impact the alleged hording problem. Dvnce started a thread to get our opinion on an idea to stop hording and it was a bit of a debate cause most everyone disliked the idea and didn't see any problem with hording.


Most of us don't think there is really any problem with hording. But the theory is ifwe could fix the alleged hording problem then SOE would have no excuse not to fix our stuff that they currently push back on.


Its really a ridiculous mess. But SOE completely ignores us so we have to kill our time somehow.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
garrac8
Wed Aug 03, 2005 11:10 am
#10


Good to see things with the Dev's has changed.


And what exactly is being horded? Resources? Spawn Points? Sorry, I might be slow today.




Garak - Master Artisan/Novice Architect
Cafa
Wed Aug 03, 2005 11:11 am
#11

kittens.


We protect them from the nasty devs!





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Pawlin
Wed Aug 03, 2005 11:13 am
#12






garrac8 wrote:


...And what exactly is being horded? Resources? ...





Yeah resources apparently.


I think the alleged problem is that players will horde giant stockpiles of old high quality materials, e.g. OQ 1000 polymer from 14 months ago. This makes it so the new people have a tough time competing since they cant' get ahold of the stuff without paying very high prices and the people who have it can continue mass producing stuff for a long time. Or anyway I guess thats the alleged problem.


Its really not an Architect issue so much as a Weaponsmith, Armorsmith and Chef thing.





Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Cafa
Wed Aug 03, 2005 11:17 am
#13






Pawlin wrote:






garrac8 wrote:


...And what exactly is being horded? Resources? ...





Yeah resources apparently.


I think the alleged problem is that players will horde giant stockpiles of old high quality materials, e.g. OQ 1000 polymer from 14 months ago. This makes it so the new people have a tough time competing since they cant' get ahold of the stuff without paying very high prices and the people who have it can continue mass producing stuff for a long time. Or anyway I guess thats the alleged problem.


Its really not an Architect issue so much as a Weaponsmith, Armorsmith and Chef thing.




But kittens are more, emotionally compelling!




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

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