Architect Archive
Thread: Wal Modules
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Kaque
Thu Jul 21, 2005 6:05 pm
#1
Does anyone experiment on wall modules. I can't see where it makes a difference.
Pawlin
Thu Jul 21, 2005 6:06 pm
#2
No it doesn't make any difference. So theres no point in experimenting on them or using anything but grind materials.
Alukolli
Thu Jul 21, 2005 9:45 pm
#3
only thing that matter are ore mining units-turbo fluidic pump-heavy harvesting mech. on the big harvys.
get theese to 90-100% experimented
same parts for the small ones.
and hq resources on final combine. use liquid chemicals on lub oil. it dosent have DR-SR-UT that we need to get them good, so it dosent count when experimenting.
Elyssa
Thu Jul 21, 2005 10:17 pm
#4
Speaking of lube oil, it occurs to me that recycled chemical doesn't have any of the important stats either.
Looks like that makes it a good source of infinite harvester chemical since you can turn most every chemical into the stuff and you don't have to worry about "name" conflicts.
Looks like that makes it a good source of infinite harvester chemical since you can turn most every chemical into the stuff and you don't have to worry about "name" conflicts.
Elyssa
Thu Jul 21, 2005 10:37 pm
#6
I love recycled resources.
I made 1000 run schematics for every piece of furniture that doesn't need something specific and stored 'em in my droid. Whenever I need to restock something, I just pull out the schematic, recycle some materials and make another run of 50 or so. It's a little extra trouble to keep track of everything but it's nice in that I don't have to burn a single item's worth of resources to make a new schematic every time.
And it's the best thing EVER for the ones that use generic hide!
I made 1000 run schematics for every piece of furniture that doesn't need something specific and stored 'em in my droid. Whenever I need to restock something, I just pull out the schematic, recycle some materials and make another run of 50 or so. It's a little extra trouble to keep track of everything but it's nice in that I don't have to burn a single item's worth of resources to make a new schematic every time.
And it's the best thing EVER for the ones that use generic hide!
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