Architect Archive

Thread: Current Live Architect Bugs... As Of July 15th 2005....

Dvnce
Fri Jul 15, 2005 11:39 am
#1

Ok it was requested by one of our Forum members that I do one of these threads... It is a good idea so here it is... this will allow us to keep track of all of our current Bugs....


Please List In this Format...


Name Of Bug.

Is it Reproducable? ( meaning is it random or does a repeatable action cause it to happen)

As Concise a discription of the Bug as Possible.. ( say as much as you can in as few words as possible )



( I know there are a few obvious ones so go ahead and report those too.. ) Also If its already reported no need to report it again unless you have any specific information you wish to add..


Thanks..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

LoboCA
Fri Jul 15, 2005 1:20 pm
#2

1. Fusion Generators experimentation stuck at 14.
Reproducible

2. Gungan head statues give too much xp; Architect Force Sensitive xp should be of the same turn in rate as other professions. Nerf gungans! (err their heads)
Reproducible

3. Resources only stack to 100k. As an example, a master level starship takes a few hundred thousand resources.

Harvestor operation (our issue since we make them) :

3. When you open a harvestor to change the resource that is being harvested, when a resource is already being harvested, and you choose a new resource to harvest, the option to start harvesting is greyed out. (toggling the alt key fixes this, but it's still an issue)
Reproducible

4. No way to empty all contents from a harvestor into a player's inventory with one command. (Is this a bug? ok, more of an annoyance)




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LoboCa | Aspiring Knight
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Pawlin
Fri Jul 15, 2005 7:23 pm
#3

Solor generators experimentation is broken


Usless / misleading experimentation lines on furntiure, houses, factories, and city structures.


Bestine paintings are not available on certain servers.






Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
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** Please refer to Elyssa's answer
Cigaran
Sat Jul 16, 2005 12:25 pm
#4

Fountain still is not showing water animation when placed in a house. Unsure if this effects those used in Player Cities. Will test this later today.



Cigaran Lanarik
Mayor of Alacio Island, Naboo C
Smuggler,Smuggler's Alliance Pilot
Drop off Vendor @ -1419 -187 Naboo
Nodo_Wavinglight
Sat Jul 23, 2005 7:37 am
#5

Medium Naboo House Footprint


Yes and has been applied to existing housing


The new footprint of the Naboo mediums is actually larger than a large house. This is causing chaos with any city design when it could have been as easy as a trim of the outer edges to make them passable. I understand the reason for the change, but I think they got a number wrong in the calculation. This change has removed my city's ability to use medium naboo houses and now all I will be able to sell are large and small. This change needs to be rolled back until a better solution can be created.





Nodo Wavinglight
Medic
City Planner

Planet - Naboo
City - New Freedom
Niklesnitz
Sat Jul 23, 2005 10:08 am
#6

Structure factories taking on the name of the person who owns the factory and not the name of the person who made the schematic. This was a bug they fixed awhile ago, but has surfaced again.

Message Edited by Niklesnitz on 07-23-2005 12:08 PM



Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


Okitaa
Sun Jul 24, 2005 1:35 am
#7

Structure Complexity Tapes having no meaning

Change them to Structure Assembly or Experimentation!

Pleease

*Bats eyelashes*



Okita
Aeschyl + Okita = Perfect
I love you Greg
BuenoTiempo
Mon Jul 25, 2005 8:43 pm
#8






Niklesnitz wrote:

Structure factories taking on the name of the person who owns the factory and not the name of the person who made the schematic. This was a bug they fixed awhile ago, but has surfaced again.

Message Edited by Niklesnitz on 07-23-2005 12:08 PM




Yep - happens to me - but only on Harvestors,etc -- furniture comes out fine. Apparently not just structure factories - an armorsmith friend is having trouble with some armor padding...same serial numbers - half has his name, half have my name (I created the schem).



ppppppppppppppp
Keniki Akamai
ppppppppppppppp
"Hold on baby Jesus. It's gonna get a little bumpy"
Ricky Bobby

fleken
Mon Jul 25, 2005 10:41 pm
#9

kinda off but it concerns the furniture. would we be able to make it where you sit down in the same exact time every time you sit down. makes it hard for decorators who use chairs to set things up. and why do you sit so far out on the master chair?



Glue Stick - sexy sullustan with multicolor hotpants
Peevis - Noob marksman

Valcyn
Dazzydoodle
Tue Jul 26, 2005 10:56 am
#10

RECYCLERS!
I haven't played with the recycler itself, mostly because the subcomponents are bugged.

repeatable




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Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
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StevieC
Wed Jul 27, 2005 3:54 am
#11



Paintings


On "FarStar" I currently can not purchase Painting Schematics from the Bestine Museum Curator. This is particually annoying as its the only Architecht Item I can't stock in my store so my painting vendor is full of the loot drop paintings instead of ones I've lovingly crafted myself.


(edit: I know this is already reported, but this is one of the servers affected so that's now known too!)


Crafting


During the crafting process the 'effectiveness' bar doesn't update properly, when empty it should show how effective the resource you have highlighted in the selection box would be, but it will not show up until you have put that resource into the box (repeatable, about 80-90% of occourances)


UPDATE: THIS IS NOW FIXED


Message Edited by StevieC on 07-27-2005 11:55 AM

Message Edited by StevieC on 07-28-2005 03:03 PM



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Alukolli
Wed Jul 27, 2005 4:14 am
#12









LoboCA wrote:

2. Gungan head statues give too much xp; Architect Force Sensitive xp should be of the same turn in rate as other professions. Nerf gungans! (err their heads)
Reproducible


why nerf the head xp? rather gives us xp cap like combat professions have at master?






1.not sure if this are an bug. but we used to be able to operate harvesters at 30meters. now its 13-14meters. with CU the 30meters would benefits us crafters more.


2.when an resource despawn the harvesters dont actually stop in animating or in the operate machine. we have to go in and out of that screen to stop it. (hit alt 2times) sometimes annoying. it do stops over long time or after server restarts.


3. not sure if this are an bug either. more of an hope they could change. make e-mail admin rightts on factories. so you can choose what player on admin the mails should come to.


4. Factories state they can hold 2-4k items but can only hold 200items. 100 in input and 100 in output.



____________________________________________________________________________________ Name: Craminu
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Vendor: 1810 4749 Jackpot on LOK
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Custom orders: yes by mail-Architect/artisan goods
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efer
Wed Jul 27, 2005 1:10 pm
#13

Flora Harvestors (Heavy)


Yes, it is reproducable.


Iam able to craft heavy Chemical, Mineral, Gas, and Moisture up to BER 13, however, I am not able to craft a BER 13 Flora.


I can experiment up to 96% and still not able to hit BER 13. I have made 100s of these with no problem. The CSR said to submit a bug report.


This has only been since the most recent large patch.


Any thoughts or fixes would be great.





--
Efer
Elder Architect, Businessman
Vendor Location (-7116, -3778) Galia, Naboo, Tarquinas
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