Architect Archive

Thread: LowBalling Archs I just have to know?

EvaBrurikaen
Sat Oct 04, 2003 2:46 pm
#1

Please explain to me why you sell your items for less than you could sell the resources for. Or in the rare occassion sell them for exactly what you could sell the resources for?


I have tried to figure out this question for some time, and still am unable to unlock the Logic that must explain these decisions to undersell your profession?


I have an Idea... Why not just sell the resources? You can lowball them since there really is no Critical failure problem with harvesting. I am seeing Medium mineral harvesters for 12k. Med houses for 35k, Med chem harvesters for 30k. It seems to me that this problem arised after the Duping bug, and the Get no Critical failures Exploit.


Please, someone who is undercutting please explain this to me. And please don't unse the Wallmart analogy as it doesnt hold water when dealing with these items.


Thank you.





Eva Slater
"I couldn't be more bugged if my name was Buggy McBuggyPants"
My (RP)s

Treesapman
Sat Oct 04, 2003 3:02 pm
#2

you have to remember (and for the record i do not consider myself a lowballer, this is just an explentation from thier point of view) that a lot of architects are not in it for the money. I suspect you'll find that most lowballers are architects working up the tree whose primary goal is to keep earning xp.


If your running out of maintence money its hard to not cut your prices in order to just make ends meet.




-Rorrari
EvaBrurikaen
Sat Oct 04, 2003 3:11 pm
#3

I worked my way up the tree, and never had to lowball to keep sales. A good advertising model, and return customers work, alot better than Lowballing everyone, and flooding the market.


I wish they would instill the harvester changes they were talking about as People who are actually into the profession will be able to produce items that Demand a higher price.





Eva Slater
"I couldn't be more bugged if my name was Buggy McBuggyPants"
My (RP)s

Hypnosia
Sat Oct 04, 2003 3:32 pm
#4

wow, me and a few other archi's just ended up making walls after walls and selling those walls to master archis without "low-balling". why would u need to undercut other architects? or worse yet, miner prices? just to xp? just apprentice for a master architect. get some ore, make some walls. if u dont' have enough, get the MA to spot you some. neither of u need to spend any money (nor are you making any) and you'll be master in 2-5 days. every MA wants walls after walls after walls. (well, as long as structure module crates are still bugged for factories)



Flurry - PA: House Atreides
Minasan Ogenkidesuka - Master Architect, Master Merchant, Master Artisan
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BiancaMinola
Sat Oct 04, 2003 3:41 pm
#5

I have never had a problem with folks lowballing.


I have my price, and I quote it. 3/4 of the time I hear - but I can get it for X from someone else. I suggest that they should do that. The next day they come back and buy from me.


Lowballers just hurt themselves. I imagine a lot of the folks who are lowballing, are the same folks who claim that they can't make any money. The rest of them are just charitable I guess.


The lowballers are going to figure out that a master architect will pay them more credits per unit to grind out walls than they can get using their lowball tactics. Or they're gonna burn out and quit.


Bianca Minola

Aendre
Sat Oct 04, 2003 4:20 pm
#6

Someone on Tatooine was selling 6 generic houses for 3k each, I bought all of them, and put them on my vendor at a 6k markup... 9k is still a a little low, but you have to remember how I got these specific houses lol. So I guess I am helping the problem? No one will get to use them until they get throough my mark-up.




Aendre Palladio
Moenian Craftsman
Bloodfin
Didlo Silver
Bestinian Warrior
Bria

toolman70
Sat Oct 04, 2003 7:34 pm
#7

waits for Daylin's post on economics 101 ......



For me I love making money , I dont bother with small or medium homes due to people's "ideas" that they should cost below 3 cr per ...



Money is in large homes and Pahalls , I also dable in Fusion Generators and large harvs ...Good money there if you have them in stock ...



Most miners or crafters want it fast when they decide to move up to bigger harvs ...so having 3-4 Large harvs in stock is sweet ...130k a pop makes me a tidy profit , and pust a smile on my Bothan mug ...



For some reason the last few weeks Pahalls are in , guess people want the space for themselves , but 300-350 is also a nice profit ...I deliver in under 1 hr (key is to have the power cores pre made 10 at a time ) ..



Don't know why you would stick with architect to not make any money ...just passed the 6 million mark last week and started a Armorsmith for my PA

Mascari36
Sat Oct 04, 2003 8:00 pm
#8

Quote


"Someone on Tatooine was selling 6 generic houses for 3k each, I bought all of them, and put them on my vendor at a 6k markup... 9k is still a a little low, but you have to remember how I got these specific houses lol. So I guess I am helping the problem? No one will get to use them until they get throough my mark-up. "



I wouldn't think you are "helping the problem" at all. It is called reselling =) There are lots and lots of real world businesses that just buy things low and mark them up. I think the REAL question is if you came back to that player and asked for the same deal would they be able to offer it again? I believe another post already mentioned that. They can sell low but they can't keep up with the demand. It is bad in terms of you not getting any exp for the crafting but I say if you can skim some off the top go right ahead. If they can't meet the demand people are going to come to you to get the houses =) I run solar energy as my sole means of income right now. I sell it for 1-1.5 credits per unit. If I see someone selling 500 units here and there for less than that I buy it up real quick. Can usually throw it into my pool then squeeze out the competition with the ability to still supply the cheapest power, but more importantly, ALWAYS being able to supply the cheapest power. But that is a different market. People generally seem to overprice power in my opinion.

Acanis
Sat Oct 04, 2003 8:15 pm
#9

Players will continue to undercut another players price, just like players will continue to come here and create yet another post about pricing. imo neither is better than the other. One of them never learn to set a price that affords them a nice standard of living, and the other one can't seem find the eight thousand posts that have already hashed and rehashed this issue.
Acanis
Sat Oct 04, 2003 8:34 pm
#10

Players will continue to undercut another players price, just like players will continue to come here and create yet another post about pricing. imo neither is better than the other. One of them never learn to set a price that affords them a nice standard of living, and the other one can't seem find the eight thousand posts that have already hashed and rehashed this issue.
EvaBrurikaen
Sat Oct 04, 2003 9:40 pm
#11

Eight thousand posts? On this exact topic? Eight thousand posts asking forthisto be explained? I think not.


Acanis I am very sorry that my posts upsets you so. You could just skip it intstead of posting your 2all knowingcents.


I asked for an explination from a lowballing Arch, and have yet to see one. I know your out there... I see you everyday. If you can make the argument make sense I will never ask again.


Thank you


p.s. Next time I post I will mail you Acanis to make sure my topic is ok with you.




Eva Slater
"I couldn't be more bugged if my name was Buggy McBuggyPants"
My (RP)s

ChiarosCuro
Sat Oct 04, 2003 10:50 pm
#12

the thing that eva fails to realize is that his percieved notion of lowballing, or fair prices, or anything else, doesn't have to be how anyone else feels, or even <gasp> the truth. some of us don't want to sell resources, we want to build buildings. we find no reason to sell our buildings at the equivelant price of buying resources from the bazaar, cause we nkow how to get them cheaper and easier. I suggest that maybe you go become a miner, since it seems to be your idea of fun. leave architecture for teh big boys (and girls).



Chiaros Curo
Acanis
Sat Oct 04, 2003 11:09 pm
#13

/bonk Acanis, Eva you are absolutely correct, I should have ignored the post.


Yes there are alot of posts on this board from players explaining their pricing policy. A good set of eyes and a halfway brilliant mind will have no problem finding them. I hope you personally don't feel the brunt of my comment. I was merely pointing out that yes there is a steady flow of players that price lower than most, and almost as numerous the players that come here to complain about it.


Your frustration with pricing is something you will have to deal with; it is a given, it is going to stay this way and you'll have to be creative to work around it. My only advice if you want to keep the gameplay fun, get over it and learn how to deal with it..... same as I'm going to have to learn how to get over a dozen posts every week that only discuss what every other player before them has already brought up. Good luck to you friend, I do wish you the best.

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