Architect Archive

Thread: A Stupid Question

Serigus
Mon Jul 07, 2003 7:23 pm
#1

come on....this should be easy....
Onslaught141
Mon Jul 07, 2003 9:33 pm
#2

While crafting, you only really need action points and the stats that are included in it for crafting. Just migrate your health stats and mind stats into action.



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In approaching a double door, you will always go to the one door that is locked, pull when you should have pushed, and push when the sign says pull. - Ehre's Double-Door Law

Any non-trivial program contains at least one bug. - Laws of Computer Programming, VIII

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Serigus
Tue Jul 08, 2003 12:54 am
#3

I don't mean to sound like a complete n00b, but I just needed to be absolutely sure. Do stats (Mind, Strength, Quickness, etc.) affect crafting in anyway, such as the probablity of success?
Janeway921
Tue Jul 08, 2003 10:43 am
#4

Crafting improves Crafting - The more you craft the better you are at Crafting.
Just like a pistol - the more you shoot it the better you are at shooting it ...
Stats are stats - food, and items affect stats.

You WILL notice a difference if you are totally worn out - High Battle Fatigue - lots of wounds - focus gone - no will power .... These will affect Everything you do until you are healed.
I only craft when I am "Fully Charged" - and I make better items - hardly ever fails - and I get lots of Amazing and Great Successes.

More action and mind = longer you can craft.(or survey / sample)
As you advance - Make a NEW Crafting machine and give the old one away - if it was a "OK" crafted item - sell it and make a better one for yourself.


Different combinations of resources used in the craft machine = better or worse items and different stats as well.


Make specific crafting machines - A food crafter is a little better at making foods than the generic crafter - and all you see in the schematics is food related stuff....


"If you never look behind you - you will never see it coming"


Tria Kree - Artisan / Brawler / Scout

kevinjr
Tue Jul 08, 2003 12:00 pm
#5

Your stats do not directly effect your crafting. Your item will not be better or worse depending on your stats. What they do effect is how long you can go doing certain tasks, such as surveying.
SpikesNBlasters
Sat Aug 16, 2003 10:28 am
#6

Hey all,


Sorry if this question may seem a bit noobish, but on SWG I recently just purchased a small home (Tattoine model--Small--). And I really want to fill it with all my usless ammounts of weapons and clothes for sale, except I have one problem.


I have tryed for 10 min to figure out how to stick guns/weapons on the walls, and to set up clothing on top of one another, and I just can't figure out how to do it.


Please help =)

Dirrill_Nigar
Sat Aug 16, 2003 10:45 am
#7

The only way to elevate any items in your house is to drop them while elevated yourself... (i.e. on stairs) And no, dropping the item at the top of your /jump doesn't help.



Dirrill Ni'gar - The Prodigal Bothan
15 Professions Mastered 70+ Badges Collected
Buying your meat, selling you stuffed animals!

Rebel Supporter - Resident of Vodo-Siosk, Dantooine

Riddyck
Sun Nov 23, 2003 8:49 pm
#8

Does anyone have the link to the gardens friday feature, i can't see to find it.



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Dessimus
Thu Feb 05, 2004 9:26 am
#10

I know very little about the jedi system so just bear with me for a minute. I was just wondering about the way that your fscs gets unlocked. I know about the 5 proffesions and all of that. What I am wondering is, is it an automatic response? Like if you master your 5 predetermined professions, will you slot automatically unlock? or is this something the devs do for you? or is it something else? Yes, I know it is changing soon, but this is just something I am curious about.



Dessimus
Master Smuggler, Alliance Soldier, Unsociable Jerk
Alonso
Jedi Padawan
Monteigo
Master Architect
bioshock
Thu Feb 05, 2004 9:27 am
#11

When you master the "hidden" profession, you then get a message that you have now become attuned to the force. It's a system message on-screen and in the spacial window.

That's it. Easy to miss, and mine didn't come up for like 30 seconds after I had mastered the prof.
Slip3Kid
Sat Dec 18, 2004 5:37 am
#12

Gathering the resources now to grind ShipWright. Hope to be there in 2 to 3 weeks.

I have well over a thousand RE parts from my guild buddies.

Now for my stupid question,


Has anybody put togther a master list of looted parts?

Somthing I can use as a check off list? I have searched ther FAQ's and not seen anything.

Cataloging all these parts is a pain. Any help out there?



If I win your auction you can contact Walleyedai or Slipkid In-Game, or drop the goods at the "Ship Chassis" vendor at the cords listed below.
Walleyedai Weedbedai Master Shipwright/Fencer
Slipkid Master TKA/Fencer/Swordsman
AnchorHead Southpoint Mall
Tat -153 / -5670
Velneth
Sat Dec 18, 2004 7:13 am
#13

As far as I know, no.

Apparently one of the game guides has the info, but the mass is off (as they had done it prior to the mass jump). Not sure which one, never paid much attention to dead tree game guides.





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