Architect Archive

Thread: Compiled list of current live Architect bugs Oct 29

Pawlin
Sat Oct 29, 2005 1:45 pm
#1


Below is a compilation of the bug items reported in the last bug thread. The first ones are ones I know personally are bugged. The next batch are reported but I haven't seen myself. Most of these are quoted direct from the other thread


If you know of any of the reported / unverified bugs to be verified as current bugs then please let me know and I'll move it to the verified section.


If you know any other bugs not listed then please reply to report them.


Verified bugs


1. Bestine paintings are not available on certain servers.



2. Usless / misleading experimentation lines on furntiure, houses, factories, and city structures.



3. Structure Complexity Tapes having no meaning


4. We used to be able to operate harvesters at 30meters now its 13-14 meters. (15m?)



5. When experimenting on factories: Factories state they can hold 2-4k items but can only hold 200items. 100 in input and 100 in output.



Reported


1. When you open a harvestor to change the resource that is being harvested, when a resource is already being harvested, and you choose a new resource to harvest, the option to start harvesting is greyed out. (toggling the alt key fixes this, but it's still an issue)


2. Structure factories taking on the name of the person who owns the factory and not the name of the person who made the schematic. This was a bug they fixed awhile ago, but has surfaced again.
Yep - happens to me - but only on Harvestors,etc -- furniture comes out fine.


3. Fountain still is not showing water animation when placed in a house. Unsure if this effects those used in Player Cities.


4.when an resource despawn the harvesters dont actually stop in animating or in the operate machine. we have to go in and out of that screen to stop it. (hit alt 2times) sometimes annoying. it do stops over long time or after server restarts.


5. When you load a schematic into a factory and then look at the required ingredients for the factory run via the factory radial option, some items will not display the # required. I think this occurs for items that are 'similar' like walls and such.


6. When making Fusion deeds in a factory it will use any quality OMU rather than the specific serial # OMU used during making of the deed. OMU quality impacts the deed stats so it should not use any quality OMU from the factory.


7. When ever I am crafting any type of garden and use the drop down menu to change from the different planet types to the left. The stats about the garden to the right that tells you what planet you place the garden on never changes and always stays on what ever the first garden in the drop down menu is. It happens every time I craft a garden.


8. When running any of the schematics for statues in my factory the finished result ends in crates of gungan head statues named "what whatever name I give it". Kinda strange gave it several tries and no matter which schem of which statue I make it turns out just gungan heads for everybody...lol


----


Not necessarily bug items reported in bug thread


a. Gungan head statues give too much xp; Architect Force Sensitive xp should be of the same turn in rate as other professions. Nerf gungans! (err their heads)


b. Resources only stack to 100k. As an example, a master level starship takes a few hundred thousand resources.


c. No way to empty all contents from a harvestor into a player's inventory with one command. (Is this a bug? ok, more of an annoyance)


d. not sure if this are an bug either. more of an hope they could change. make e-mail admin rightts on factories. so you can choose what player on admin the mails should come to.


Message Edited by Pawlin on 10-29-2005 01:46 PM



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Pawlin
Sat Oct 29, 2005 1:46 pm
#2

Last bug list thread for reference.








Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
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