Architect Archive

Thread: UNITY NOW!

pizzathehut67
Tue Nov 01, 2005 7:25 pm
#1

Last Tuesday i logged in... and throughly enjoyed my time playing ToOW on my expansion enabled combat account. but then...


I was reading a post about the mustafarian paitning schematic being untradeable. Then i saw a screen shot of a loot schematic for an "old republic shield generator" that is also untradeable. Uber weapons can now be made for free with loot components and a cube. Robes and clothing with uber stats is now provided for free as loot. Quest crystals and cube stims do more than any chef food can. The YT-2400 deed drops as loot from the hardest boss in the game... a boss that 8 CL-80's have trouble taking on... let alone 7 CL-80's letting a crafter tag along.


Crafters need to band together now and protest these absolutely despicable and greedy actions! Even if the crafter accounts pay 30 dollars for an expansion, much of the "content" cant even be obtained by the crafter themselves! High level creatures specifically target and attack lower CL toons... how can any crafter survive on mustafar?


The offensive actions are as follows:

1. SOE has demonstrated complete neglect of the crafitng professions in a multitude of ways.

A. Anti-Decay Kits will eventually nullify all crafting professions as more people leave the game. We are approaching a day when kits will outnumber active toons.

B. A complete lack of content designed for crafters along with aboslutely no intention of adding more.

C. Allowing crafting bugs to linger for months at a time.

D. Adding new art-work... but making no craftable items which utilizes that art-work... even though new items are constantly being requested!

E. Replacing crafters with a cube that lets anyone make a weapon that is better, or on par with, a crafted item.

2. Making loot drops and rewards that are un-obtainable by crafters! Even if a crafter toon paid the money for the expansion... they are still unable to get these items that are either unversally desired.

A. The YT-2400 deed is no trade. Given the method of obtaining this deed, it is unreasonable to think that any crafter will ever be able to obtain a deed.

B. The old republic shield generator falls into this same category.

C. The new lava skiff vehicle is only obtainable by solo'ing a high level boss toon and is also no trade.

D. The glowing items needed to make cube schematics can only be traded for. There is no possible way for a crafter to obtain the items on their own. Whatever happened to "no one will be forced to fight"? (i read that directly from the game's manual that shipped with the boxed game!!)

3. A new schematic is not content. Obtaining the parts, playing the story, LIVING IN THE STAR WARS UNIVERSE, and earning things for yourself IS content! Paying for the right to pay for the parts to click some buttone is plain and simply NOT worth it.


SOE... i pose this to you: if crafters are impressed to the point of purchasing an expansion to wait for a CL-80 to loot them the parts for a schematic. Then CL-80's will be just as impressed by an expansion in which the only rewards obtainable are schematics... and they can only be obtained by crafting. The combat toon's content? getting to look at the new items that are a result of the crafter's fun.


would SOE ever make the above expansion? You know the answer... so why did they make an expansion that jips crafters in the exact same way?


Proposed Solutions:


1. The current state of many crafting professions is dire. With the addition of ADK's and the declining player population, we are approaching a state where all crafters (and not just those suffering from no-decay bugs) will be rendered useless. USEFUL CRAFTABLE items that CAN NOT be anti-decayed need to be added to the game. PuPs should be excluded from anti-decay kits and decay as normal regardless of the presence of an ADK.

2. Make Mustafar schematics, vehicle deeds, and ship deeds tradeable. Since the expansion offers no chancefor the crafterto obtain the components, loot the deeds, or obtain/earn anything themselves, these schematics should be available to all crafters to use. It is unreasonable to ask people to pay cash, so they can pay credits, to click buttons for a few seconds.

3. Address the values of the cube weapons. The weapons made from the cube require no knowledge of crafting. The cube gives the combat player a way out of buying equipment without actually doing any work to obtain the rank/resources to craft their own items. Either nerf the weapons... or give crafters asphere that makes them CL-80 on demand.

4. Address the values of the cube stim buffs. Why whould anyone buy chef foods when they can use a looted stim that gives a +115 accuracy buff? This is better than any chef can make and again grants combat toons the ability to craft their own equipment without investing the time, skill points, or resources to obtain the reward. nerf the stims... or give crafter's a crystal that allows them to wield a T-21 at will.



I call out to all PLAYERS! Every profession... we need to let SOE know that the greed is not going un-noticed! Let SOE know that they can not make publish after publish and item after item that de-valuesany player'sprofession, subtracts from aplayer's enjoyment of the game, and degrades the overall star wars experience.


Join up! Be heard!


myself? I'm giving SOE till the end of November to fix at least SOME of the above issues before cancelling my crafting account. Whats the point of having it when my secondary (expansion enabled) toon can



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
Poldano
Tue Nov 01, 2005 8:19 pm
#2

It is my arrogant opinion that things are going exactly as intended.


Looting brings in more customers than crafting does.


If crafters can create content that is better than loot, then all the looters will complain that they can't find a crafter to make the item within 20 seconds of starting to spam Cnet starport, or the MO, or wherever the current nexus of maximal lag is located. Then they will all go play a game where they don't need crafters to make stuff for them.


Saego, Wanderhome.


pizzathehut67
Tue Nov 01, 2005 11:37 pm
#3






Poldano wrote:

It is my arrogant opinion that things are going exactly as intended.


Looting brings in more customers than crafting does.


If crafters can create content that is better than loot, then all the looters will complain that they can't find a crafter to make the item within 20 seconds of starting to spam Cnet starport, or the MO, or wherever the current nexus of maximal lag is located. Then they will all go play a game where they don't need crafters to make stuff for them.


Saego, Wanderhome.






so just because someone doesnt know how to use vendor search... or the trade forums... or a galaxy vendor list on the forums... all crafting professions should be phased out in favor of loot?



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
CohibaMonCal
Wed Nov 02, 2005 4:02 am
#4

While I agree with witha lot of what you have said, I don't agree that it;s all Mustafar's fault. The wa y the planet is portrayed in the film is not a place where a non combatant character would go out for a wander! I've been there and so far have survived walking around viewing the sights - even done a couple of quests and I am CL1.



However, I do agree with the fact that looted items are better than crafted, nor that bugs in the system seem to go un looked at. However, I also appreciate that the vast majority of players have combat toons so the programmers will go where the money is. Hopefully now that the latest expansion is out then they will look a little more inwards and get the bugs out of the current game. Once that house is in order, then look at new expansions etc.





Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
Test Centre
Poldano
Wed Nov 02, 2005 12:02 pm
#5






pizzathehut67 wrote:






Poldano wrote:

It is my arrogant opinion that things are going exactly as intended.


Looting brings in more customers than crafting does.


If crafters can create content that is better than loot, then all the looters will complain that they can't find a crafter to make the item within 20 seconds of starting to spam Cnet starport, or the MO, or wherever the current nexus of maximal lag is located. Then they will all go play a game where they don't need crafters to make stuff for them.


Saego, Wanderhome.






so just because someone doesnt know how to use vendor search... or the trade forums... or a galaxy vendor list on the forums... all crafting professions should be phased out in favor of loot?





I admit to being in a very negative and sarcastic mood when I wrote the original reply.


I'm not at all saying what I advocate, only what I think is happening regarding the direction of the game. Your comments regarding vendor search, trade forums, etc. are extremely appropriate. To whit, I have seen people spamming in a spaceport for hours trying to find something that I found in 10 minutes through vendor search (I did it just to check). Maybe the person did not know about vendor search, or maybe the person was looking for a better price. However, the customer base that pays the big bucks is very likely the customer base that demands immediate gratification.


Saego, Wanderhome.


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